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Thread: Issue with TBN

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  1. #11
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Look at it this way:

    If you use nascent flash, heart of stone or sheltron you’re only benefiting from it.

    If you use it “wrong” you may not get as much benefit out of it but worst case scenario you get no mitigation and the skill goes on cooldown (or you wasted gauge in sheltron’s case but gauge isn’t spent on anything better so it’s basically the same). If you use it right you mitigate a lot of damage.

    With TBN if you use it “wrong” you don’t get as much benefit and you lose dps, if you use it right you mitigate a lot of damage.

    See the problem? There’s no reward over the other tanks for using it right, but there’s extra penalisation for using it “wrong”. It’s a cooldown, using it “wrong” should be penalisation enough, it shouldn’t also punish you on top of that.

    I understand wanting unique job mechanics, really I do, as a PLD i was very sad to see cover as our primary way to mitigate busters go with the expansion. But it’s not a unique job mechanic, it’s just extra punishing for no realistic benefit, there are better ways for TBN to be unique that actually make it more of a boon when used right, not just extra punishing when it’s not.

    As an example, increase the cooldown to 25 seconds, but make it free of cost, remove the dark arts effect and add “if you break the shield it instantly resets the cooldown”. As a bonus.
    (1)
    Last edited by Cabalabob; 08-08-2019 at 06:41 PM.

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