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Thread: Issue with TBN

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  1. #11
    Player
    Interovegas's Avatar
    Join Date
    Aug 2019
    Posts
    9
    Character
    Auremecius Kursok
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    Yes, it’s better, and in the highest end of content where it’s obvious deficiencies are mercilessly beaten out of it it does fine. But what about the other 99% of content in the game? In dungeons I’ve had bosses use stack mechanics on me and I soloed them with TBN and it still didn’t break, it’s kind of ridiculous.

    My point being it doesn’t scale down well. You can argue “if you’re not taking enough damage to break it then it doesn’t matter” but that’s bs. If the other tanks are using their mitigation tools to reduce damage and DRK’s is TOO strong to even use it, then how is it better anymore?

    THAT is why I say it needs to be adjusted to be less penalising OR have a scaled back second CD that shares a recast more in line with the other tanks skills to use when you can’t use TBN.

    Your points are well reasoned, and certainly DRK suffers when syncing to low level content now. However, TBN is level 70+ and so the amount of content where you can use TBN and it's not relevant is not that great. (Because it absolutely still holds value for SB ex trials, raids and ultimate content if you seek to do those synced).

    It's pretty awful for FATEs and the DRK is bad on the whole for FATEs with very little independent sustain.
    It's only viable in dungeons when tanking wall to wall, but the nature of the mitigation is hard on healers when your hp is falling through the floor every 5 seconds.
    Can't speak to PvP.

    Particularly your comment about when TBN is too strong to use properly cuts at its worst design flaws. It feels terrible for your mitigation to be so strong that its impossible to use correctly. When I tackle solo de-sync content to pursue glamours I see myself die by 1000 cuts to bosses that the WAR and PLD can easily sustain through.

    It comes down to my personal preference though that I'd rather have abilities that are very strong in top end content because the overall difference in performance when handling overworld mobs or low difficulty content that is between 70 and 80 just isn't that significant.
    (3)
    Last edited by Interovegas; 08-08-2019 at 07:14 PM.

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