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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    How I would want SMN to work.

    Remove Pets.
    Remove Ruin Bio and Miasma.
    Remove Trances.
    Remove Atherflow or Rework it.
    Seperate Summoner and Scholar. With the way advanced jobs work there is no reason Scholar needs to be tied to Summoner anymore.

    Have actual spells that summon atherial versions of primals that appear for a few seconds to do their attacks and then leave. This way from lvl 50-60 you could have spells from Ramuh, Shiva, and Leviathan. A spell from Bahamut at 60. Then 60-70 you could have spells from Ravana and Bismark. A spell from Alexander at 70. So on and so on. Have some gimmick where one primal will empower another primal so you have a reason to cast all your spells. Maybe have the Bahamut and Alexander spells combo some how since they are the level capped spells. Or have combos of primal spells build Atherflow to summon Bahamut or Alexander to do their big attacks. This way your summons are your spells and not just mobile DoTs as people call them.
    (6)
    Last edited by Burningskull; 08-04-2019 at 11:46 PM.

  2. #2
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    So basically a Black Mage with more particle effects. Though to be fair th the that's what they've been since their inception.
    (1)

  3. #3
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Can pretty much agree Tbh.
    It could make a considerable difference from BLM if it was made of instant casts and more of a combo class like Melee DPS but using different primal abilities.
    Although right now SMN is the same as BLM but badly done.
    When I picked this class I expected SUMMONING and dealing damage through it, alas my Ruin hits for 3600s right now while Ifrit-Egi hits for 300.
    It takes 12 attacks from Ifrit-Egi to match a 2.5 ruin cast.
    And the DoTs? Pretty much the same as Ifrit-Egi.
    https://www.fflogs.com/reports/RFmv7...-done&source=6
    Even on almost perfect parses, Bio+Miasma+Egi damage doesn't even reach Ruin's damage.
    This is bad bad.
    (0)

  4. #4
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I really like the trances and the Demi summons. This sounds too much like a BLM with a different effect. I wouldn’t mind them changing our spells to be more based off primals. Primal based DOTs. A filler spell based off primals
    (6)

  5. #5
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sequora View Post
    I really like the trances and the Demi summons. This sounds too much like a BLM with a different effect. I wouldn’t mind them changing our spells to be more based off primals. Primal based DOTs. A filler spell based off primals
    Demi-summons and trances are to stay imo.
    Just make filler spell be dependant on the last egi skill used or something and combining different egis fill some sort of gauge to trance and trance to summon demi just like it works now.
    (1)

  6. #6
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Siete View Post
    Can pretty much agree Tbh.
    It could make a considerable difference from BLM if it was made of instant casts and more of a combo class like Melee DPS but using different primal abilities.
    Although right now SMN is the same as BLM but badly done.
    When I picked this class I expected SUMMONING and dealing damage through it, alas my Ruin hits for 3600s right now while Ifrit-Egi hits for 300.
    It takes 12 attacks from Ifrit-Egi to match a 2.5 ruin cast.
    And the DoTs? Pretty much the same as Ifrit-Egi.
    https://www.fflogs.com/reports/RFmv7...-done&source=6
    Even on almost perfect parses, Bio+Miasma+Egi damage doesn't even reach Ruin's damage.
    This is bad bad.
    Ifrit-egi should match Ruin 3's damage in 5 attacks. Ifrit comes in swinging for 40 effective potency, and ruin 3 is only 200 potency.

    Quote Originally Posted by Sequora View Post
    I really like the trances and the Demi summons. This sounds too much like a BLM with a different effect. I wouldn’t mind them changing our spells to be more based off primals. Primal based DOTs. A filler spell based off primals
    I agree. The trance system accomplishes 2 specific things. One, it fits in the lore of FFXIV (kind of, mostly because the lore is written to justify gameplay, not the other way around), and two, trances can serve to justify altering SMN's rotation like how DB and DP are currently doing. The Trance should definitely be how you summon the primals, but it should also summon the primals, and each primal should be a simple, but unique rotation separate from the other trance phases.

    And that would be something more closely approximating Summoner than what we have. That said, please no on DoTs as filler. Unless the primal itself throws it up as part of its unique rotation, DoTs as ffiller is one of the most boring of rotations you can have as a filler rotation. I'd seriously rather spam ruin 3 for a full minute than watch DoT timers in a fully complete rotation as filler.

    Quote Originally Posted by Burningskull View Post
    Since everyone seems to like Trances I did have an idea where you have a trance for everything from Carbuncle to Bahamut. I do like the idea of combining Bahamut with Dreadwyrm trance cause the fact that Pheonix Trance doesn't give Aether for a Bahamut summon after words means you spend however long till your next Dreadwyrm trance just spamming Ruin and DoTs. Throw in som oGCD primal abilities to throw in between your trance abilities and it wouldn't be that bad just going through trances.
    Funnily enough, this was my idea for how to get rid of egis but keep the carbuncles. And I further went and made it so Enkindle would summon any summon that you used to trance into as a random summon. That is to say, in a hypothetical 2-summon system where you get Emerald, Topaz, Ifrit, Titan, and Garuda, at level 50, Enkindle would randomly summon Emerald, Topaz, or Ifrit whereas the trances would summon Titan and Garuda. Just, you know, proper demi-summons for Ifrit/Titan/Garuda, just Phoenix-sized not Bahamut-sized.
    (0)
    Last edited by Taranok; 08-05-2019 at 04:52 AM.

  7. #7
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Taranok View Post
    Ifrit-egi should match Ruin 3's damage in 5 attacks. Ifrit comes in swinging for 40 effective potency, and ruin 3 is only 200 potency.
    Pet tooltips say how much potency it would be for the player, but the pets themselves actually suffer a potency nerf. This is noticable when you actually run the math and look at the damage numbers that pop up on level appropriate targets and SCH's fairy healing.


    Now as for Summoner, if you stick with Trances then treat the egi's as kinda the starter we get that upgrades into demi-primals. To help showcase the growth in power in the player that allows them to draw upon stronger forms as they become more capable.

    I personally still want there to be dots, it helps separate from the other caster classes and I am a fan of quoting those toxin troopers from the red alert series "Spread the DOOM" every time I hit bane. Not to mention, every Summoner in FF history has been more then just summons but also another caster type. No reason to make our Summoner basically a BLM clone with Summons, that has already been done before in FF.
    (0)

  8. #8
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TankHunter678 View Post
    Pet tooltips say how much potency it would be for the player, but the pets themselves actually suffer a potency nerf. This is noticable when you actually run the math and look at the damage numbers that pop up on level appropriate targets and SCH's fairy healing.
    Yes, it's an 80 potency attack at 50% strength, so it hits for 40 potency. I actually tested this myself not too long ago.
    (0)

  9. #9
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I want trances and demi summons merged together. And egis skills as our main rotation when not in a trance.

    Example: similar to how Phoenix works at 80.

    1st rotation: egi do egi assaults 1-4?

    Build demi summons gauge

    2nd rotation: summon demi bahamut and use dreadwyrm trance while he's out.

    3rd rotation: summon demi Phoenix use her trance rotation.

    4rd rotation: summon demi Alexander use his trance rotation.

    Restart.

    Future Demi's would increase rotation time but wouldn't introduce button bloat since everything should work change based on egi assaults 1-4 / enkindle
    (5)

  10. #10
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    The dots and egis really need to go and delete ruin please lol but I do rather like the trances and Demi summons but combine DWT and Bahamut like FBT and honestly make other trances like FBT like SE did that one right but missed everything else lol
    (2)

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