Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    I don't know... It sounds like if you are just moving all stats away from armor and rolling them onto materia, you're not really changing anything. Instead of new armor and weapons every level, we would need new materia at every level. And then what's the point of having any armor or weapons other than aesthetics? Attribute gains attached to the PC upon level up seems more geared toward a single-job type game, in which the PC cannot change jobs/classes. Otherwise I could see how changing job/classes would work toward improving particular stats at level up; this reminds me very much of FF6 where you would assign particular espers to your character upon level up in order to obtain the "perfect" build. It was honestly a nightmare to try and micro manage a character to that extent, so I can't see how this type of system would be an improvement over what we have already.
    (1)

  2. #2
    Player
    Saito_'s Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    33
    Character
    Saito Sagara
    World
    Odin
    Main Class
    Monk Lv 80
    Back in the AAR days you could/had to raise your attributes on level up, and there were books to reset your attibute points spent. You could acctually decide to min/max for a specific job/role OR go a jack of all trades/master of none route. The depht and impact of that system was miniscule so they droped it instead of building up on it.
    Character groth based on items is just to conveniant.
    (0)
    Last edited by Saito_; 08-20-2019 at 06:30 PM. Reason: typos