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  1. #3
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Hey, i havend suggested to invent the cycle new ^^

    Sure would people try to use the same things that make their characters work in their opinion the most optimally way, thats how humans simply are, they want to find out how things can be efficient and this will never change.

    The point of my suggestion is to makes the attributes simply spoken less confusing, more transparent on what they actually REALLY DO, and merging them together to refill the holes with better attributes to make combat in the game more interesting and character development more rewarding due to all attributes being useful to the player and not only the half of them, because SE wants to limit the gear treadmill on just only 4 Stats that gear raises up, when it easily could it be all, if they'd let rather raise up attributes automatically the classical way as like in Offline RPGs when you level up your character


    Could you please go a bit more into details what you believe would be needed all to change? Can't follow you currently in whole what you ment with ability aquisition would have to be changed? Why this? What has that to do with attributes?But I agree with you that Traits for example would need an adaption then, those that raise attributes
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    Last edited by Kaiserdrache; 08-04-2019 at 06:59 PM.