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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I think the issue right now is that the classes themselves don't always lend themselves to much for variaty in the "Job" section in the future. Gladiator has tank skills, what good what that be for a dark knight? But what sense would it be for it to branch of something strange like Lancer?

    I think the class system will only serve to stifle the introduction of new jobs and their abillities.

    We will see how they work with it in the future, but I'm personally looking forward to them nixing the class system eventually when the Job system is fleshed out enough. Wether this will happen or not I am not certain but I feel as it stands now the system obviously needs some tweaks and I'm looking forward to what those tweaks end up being.
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  2. #2
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    I think the issue right now is that the classes themselves don't always lend themselves to much for variaty in the "Job" section in the future. Gladiator has tank skills, what good what that be for a dark knight? But what sense would it be for it to branch of something strange like Lancer?
    I think a Drk could make sense as a sword/shield user. It could be a tank that takes more damage, but holds hate better, and keeps itself alive with absorb spells, enfeebling, and damaging/healing spikes, as well as delivering more damage than a Pld (but not quite on par with a normal DD).

    I do agree though. The current class system makes it tough. But there are definitely job combinations that could work if they decide to keep this route. Arc obviously flows well into Rng. Mnk could flow into a Dnc type char... Or.... Pup. It COULD work. I prefer consistency over them releasing more jobs with a mish-mash of skills taken from a mishmash of classes. But it might have to happen.
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  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jynx View Post
    I think the issue right now is that the classes themselves don't always lend themselves to much for variaty in the "Job" section in the future. Gladiator has tank skills, what good what that be for a dark knight? But what sense would it be for it to branch of something strange like Lancer?

    I think the class system will only serve to stifle the introduction of new jobs and their abillities.

    We will see how they work with it in the future, but I'm personally looking forward to them nixing the class system eventually when the Job system is fleshed out enough. Wether this will happen or not I am not certain but I feel as it stands now the system obviously needs some tweaks and I'm looking forward to what those tweaks end up being.
    well the bottleneck the classes have now is dev created with the class updates we had a few patches back. it could have easily been thm with the nukes/dot's and cnj with the heals/debuffs, but the dev team thought they were being coy with making the classes nothing more than the job. if they wanted each class to have multiple jobs in the future the classes should have had at least had multiple things they could do.

    there is nothing else in a party a thm is going to do in a party situation other than nuke so they limited the thm to only being able to branch into that one job. this goes directly to the fault of the dev staff. if they had let each class do multiple things, but more limited in them then the job could have been the better version of that class to specialize in.

    the problem is people asked for more limits on the characters so the dev staff double limited them. they limited the classes and made them the one job they turned into and then did the same thing again when they added jobs. they only needed to limit one or the other and not both. they didn't leave any room for the second class in the future. a thm is a black mage in all but name and 5 abilities.
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    http://crystalknights.guildwork.com/

  4. #4
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jynx View Post
    I think the issue right now is that the classes themselves don't always lend themselves to much for variaty in the "Job" section in the future. Gladiator has tank skills, what good what that be for a dark knight? But what sense would it be for it to branch of something strange like Lancer?

    I think the class system will only serve to stifle the introduction of new jobs and their abillities.

    We will see how they work with it in the future, but I'm personally looking forward to them nixing the class system eventually when the Job system is fleshed out enough. Wether this will happen or not I am not certain but I feel as it stands now the system obviously needs some tweaks and I'm looking forward to what those tweaks end up being.
    Actually theres complete variety. I was able to come up with 33 Jobs as per 11 classes (7+4 new), that STILL make sense. Although my word document got deleted :O so I have no proof of this.

    As for this whole DRK talk...
    Lancer has already been geared for this.

    Many jobs have already been geared, i dont even know if SE is aware of it either.

    Take CNJ for instance. Can heal or Magic DD. If you gave that a pet you've essentially created a summoner. (this is a really muddy example) White Mage merely captializes on CNJ healing potential.

    Even better is on CNJ you have Stone and Aero. Geomancer is a class that could easily branch from CNJ, as it deals in Terrain and Weather.

    Mind Blown yet?

    Samurai is one that actually makes best sense as a lancer as well
    TP build is something im sure fans are expecting to see, something that is already a Lancer concept.

    Gladiator could only seem to make tanks, it is what it is. So work with what you got.

    Templar is one I came up with that uses multiple enfeebles to outlive its target.

    Lots of people have been requesting necromancer, I dont see a better time to do this than to gives summonable undead to a thm. Also, THM would be the ONLY class that has access to ALL elements (execpt water yet, but im sure that will be transferable) an elementalist job comes to mind. Black Mage already is meant for being CC with higest magic damage. The point of an elementalist is to damage by elemental exploitation, which does alot of damage.

    But those are just a few ideas. Most of you are proabably skeptic, but in all honesty it is what it is.
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    Last edited by AceofRains; 03-21-2012 at 04:48 PM.