Quote Originally Posted by Loggos View Post
Right now the class system may lack of some "sense" or strong distingtion because there is just one job for a class. If there are several jobs for one class though and there are stronger specialisations to differ between group and solo play then each class is a base for several branches. I wouldn't add too many new classes tbh, maybe 2-3 and make other professions new a job, or a specialist, so to say.
This multi-branch thing worries me the most, and I don't understand why people think this would be a good thing.

If you have an archer that becomes a bard, and an archer that becomes say...A sniper, the differences between the bard and the sniper with the current system would be incredibly minor. We would only be getting 5 unique abilities to differentiate between the two jobs, but other than that they would share all the same stats, abilities and traits of the archer.

Would you not rather have entire new classes to develop from level 1? I just don't think 5 abilities is enough to base entire jobs around.