i don't mind classes staying, but with jobs just being like classes with minor differences and their own armor it just feels useless to have both of them.

the jobs where made to play a bigger role in party gaming and should have their roles allocated stronger by giving different jobs not only new skills and armor but also traits that will support their role.
PLD needs more HP/Def/Enmity/Block Rate
DRG could use some more Acc/Crit rate
and so on.

while the jobs are still a nice change, i still think they need traits that will distance them further from the classes to actually make them worth of their names.