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  1. #11
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    The armory and job system combination is one of the most remarkable systems I've ever played. Just having jobs is kinda stupid. There are so many infinite possiblitys with the armory + job systems.

    The Armory system:
    Allows you to change class on the go, a wonderful mechanic if you ask me.
    Classes are a type of "Freelancer" with their own attack styles, I think if they clashed in PVP you'd find it to be pretty balanced. Jobs, not so much.
    Keeps from type clutter, and what I mean by this is having too many class archetypes (DD, Tank, Healer) Consider Conjurer. It is no doubt THE healer. The job white mage maximizes its status as a healer. Now consider something such as summoner (with supporting pet class skills). Basing in conjurer allows the summoner to be a mid-great healer (or DD) with a pet on the side. Both jobs being based in cnj can heal, just they optimized for different roles. And we didn't have to make a whole new class to do it.

    The Job system:
    Allows for group specialization.
    Once enough jobs are introduced, it will truly allow players to find their "niche" in a party.
    People CAN solo on jobs if that is their preference, but in my opinion you have more solo survivability as a freelanced class.

    My thoughts are is how many jobs will they add by the end, alot I hope. And will EVERY class get a new job when new ones come out?
    (5)
    Last edited by AceofRains; 03-18-2012 at 05:14 PM.