So, I have noticed something. Back in stormblood, when the new items, gears, minions released, they would be sold at high prices and would sell a LOT. But since shadowbringers, even after the new treasure map items which are in high demand, not even a single of those dresses sold in my server for the first 3 days. Yes, 3 days! And same goes with the new gears, only 2 people bought them on first day for black mage armour and none were sold until the price hit like 1.1mil which means people who made them during launch, had to sell in loss since the mats were still high priced.
So the point I am making is, it seems earning gil crafting has gone down significantly and it shifted more on crafting mats, aka, grinding dungeons for scrips or fates for gemstones or just gathering.
I believe this happened mainly because since you can buy mats from the data centre, there are more crafters overall now in the competition. The reason gathering sells is because of time vs effort needed.
Crafting is easy. Get mats and slap in a macro and the end. You cant do that for gathering.
So what are your thoughts about it? I feel like lvling up crafting right now is of less benifit except a few(cul and alchemist).
I could make 50mil a day back in launch time, just crafting. Now I cant hit nowhere near that and it sucks when you invest all your money melding in hopes of making profit only to find out its not the same anymore.
This isnt a rant, I just want to know from other crafters how you feel.