At present there is a sort of tier's worth of contribution difference between the more "selfish" dps and the more rDPS-heavy. Guess which is providing far more value to their parties on average. (Hint: It's not the rDPS-heavy ones.)
But that your example is far from realistic outside of early SB in movement-heavy fights. That's just not the case anymore. That or your example is purposely ignoring the gap we have now, which you mention only in your last line to the effect of it being somehow fine for a SMN to do almost 11% less tDPS (12% less pDPS) -- roughly 750k less damage over a 10-minute fight, at current gear levels in Savage content -- than BLM, so long as the SMN has Raise, which requires that the team has already suffered a massive loss to its damage rate potential to see any use at all?
I don't think that's the case. And I don't think the devs think that's the case, either. SMN and BLM were neck-and-neck for rDPS after the balance adjustments of Stormblood -- BLM faintly outperforming SMN except when said SMN was paired with a BLM from which to milk extra Contagion rDPS, at which point SMN took the faint lead. That was when balance had been finally put into a good place, with most jobs' rDPS at max performance each performing within a scant couple percent of each other in their ideal compositions. Now we vary by over 15%. Which do you think is the better indicator of the balance philosophy -- generally tight balance after having smoothed everything as much as reasonable over the expansion, or the first week of progression?
Raise is painfully overrated, imo, "useful" for progression except where progression should include building up muscle memory for ideal play, relying on loose DPS checks and less intuitive mechanics to see any significant value. And while I don't want to see resurrection made ubiquitous nor purge it from casters as a whole, I do not see the point in hitting jobs with nearly so hefty a "Rez tax" as we have now.
Demanding that Rez have such a huge performance burden -- rather than, say, just compensating BLM utility through such forms as its old Apocatastasis or Mana Wall, etc., with the numbers within a more reasonable 3% rDPS -- just builds towards a "Banned from Prog | Banned from Farm" schism. We don't need that.



Reply With Quote

