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  1. #7
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Because by doing so you're letting that player actually play a job they like. I know that some people have been pushy at times about wanting Melee to turn reroll into MNK/DRG when they've taken a lot of time in SAM, but the general realization needs to be that people shouldn't focus so heavily on numbers alone as long as the person can play their class to the best of its ability. That's what Savage will show if people are capable.

    The bad thing about balancing DPS jobs in general is that you have to be careful to not make things too close. If you really wanted perfect balance, then the rDPS of one job would be accounted with the pDPS of the same job based on what it provides.

    DRG is an example of this, though currently they are overtuned with how much damage they do vs. a job that doesn't provide any rDPS at all(SAM). Same goes for NIN and it's very low potencies on its attacks and abilities that don't make up for the rDPS they bring. SE has some gaps to fill, but we'll have to just keep feeding them feedback til' they do.
    But thats not how it works. Why should everyone else, work MORE, just so you can bring what you want. Sure your friends wont mind and if thats all you play with then you have no issies. But you are still making their job harder, without pay off. At this point if you REALLY want people to play what class they want, then we can get rid of all utility, normallize all dps and attack speed values so all melee do the exact same as each other. Boom, you can play what you want.

    Do the same for ranged/casters
    (0)
    Last edited by TaiyouSeishin; 08-04-2019 at 04:58 AM.