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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    It reduces all target damage for 10% for 5 seconds, pretty straight forward.

    I use it on the boss mechanics, since it reduces the mechanic damage by 10% for a whole party.
    (1)
    Last edited by Nedkel; 08-04-2019 at 08:06 PM.

  2. #12
    Player
    Gou_B's Avatar
    Join Date
    Dec 2015
    Location
    Uldah
    Posts
    47
    Character
    Gou Lemillion
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Adding my input here since I don't see very many tanks use this nearly as often they should.

    If you take a look at clear streaming for Eden currently as an example, after getting the mechanics down Tanks should communicate with healer input and plot out when each tank should use Reprisal, taking turns respectively. This way, you have a 10% reduction to Raid Damage or Tank Busters potentially every 30 seconds, which is incredible.

    Also, I would suggest to work Reprisal around Raid damage vs a single Tank Buster unless you don't have incoming Raid damage within the next 30 second interval. Basic logic here is that you would be mitigating a lot more damage from Raid damage than damage to a single player. Over the course of the fight healers will feel the difference and it should free up some valuable GCD's on their end. Secondly, Tanks have so many tools now to mitigate their own busters and including the Buster-Assist each Job has now; Nascent Flash, TBN, HoS, and Intervention.

    Reprisal really is a great tool, though as mentioned above, it's not really meant for trash mobs.
    (0)

  3. #13
    Player
    Gou_B's Avatar
    Join Date
    Dec 2015
    Location
    Uldah
    Posts
    47
    Character
    Gou Lemillion
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tint View Post
    You are wrong, sorry.

    Enemy does lets say 1000 damage.

    Reprisal reduces this by 5%*, so it's 1000 x 0,95 = 950

    So the attack is down to 950 damage.

    Now you pop 30% mitigation wich is reducing the 950 damage further, so 950 x 0,7 = 665

    The attack is down to 665 damage, wich is a recution of 335 points.


    However, a 35% damage reduction would be 1000 x 0,65 = 650

    a reduction of 350 points.



    *Actually Reprisal is a 10% reduction, not 5%. Just kept the 5% to match your eaxample.
    Thanks for correcting, it in fact is a 10% reduction.
    (0)

  4. #14
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    One of the biggest things any tank should learn and talk with their co-tank on in Savage, Ultimate, or Extreme is what to reprisal? Reprisal is so good... extremely good. Its short duration is perfectly fine for the short cooldown and gives it a skill aspect with it that I personally enjoy. I personally use reprisal on raid wide AoE/mechanics because that is the most damage mitigated you get out of it with more targets being hit. More mitigation with a skill less healing needed by healers meaning they can DPS more. Win Win.
    (0)

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