Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Hybrid View

  1. #1
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80

    A few improvements for the Dragoon Job, please.

    In this weekend I've finished the MSQ of Shadowbringers with the WAR and start leveling up my secondary job DRG. And i've noticed few things that COULD BE BETTER for this job:
    - Animation for the "HIgh Jump" skill (HJS further)
    - Damage or CD for "Spineshattering Dive" skill (SDS further)

    About HJS - it's animation is too short. Even regular Jump has a slower animation cycle that gives us the feeling of the action - you jump in, out, stand in stance, while the HJS is just - puff! - done. It's not right, it's the HIGH jump. More accurate will be to slow the animation a bit, or give some time after we jump and before we land, so it could feel HIGH.

    About SDS - the skill has once a stun effect in it (if I remember correctly...) so it was ok for him to have greater CD than Jump skill and lower damage, but now it doesn't have it. Today it's just the damage and quite low: 240 potency, when even regular Jump has 310 AND it still has TWICE as much CD than Jump. Isn't that odd? I suggest to either lower the CD so we can use it as standart jump, or give it damage up or some buff/debuff so it could explaiin the longer CD with a lower potency.


    P.S. english is not my 1st language so bear with it, sorry.
    (0)

  2. #2
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Please don't draw too much attention to DRG. We're in a very good spot in terms of damage and utility this expansion so hoping and praying that they don't nerf us in any way, shape, or form, even if that means they don't buff us.
    (8)

  3. #3
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KaitoAsaha View Post
    Please don't draw too much attention to DRG. We're in a very good spot in terms of damage and utility this expansion so hoping and praying that they don't nerf us in any way, shape, or form, even if that means they don't buff us.
    We are, but anyway those two things buggs me out. Especialy the High Jump animation. it's too short and unnoticable. Regualr Jump is more jumpy then High Jump.
    (0)

  4. #4
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    At first, it really irked me too. But good riddance after being at 80 for four weeks. You REALLY don't want it to be a slower jump animation again. There is nothing like popping jump just before some orange hits the ground and you explode and die. You do this a lot less now with High Jump.
    (6)

  5. #5
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Anselmet View Post
    At first, it really irked me too. But good riddance after being at 80 for four weeks. You REALLY don't want it to be a slower jump animation again. There is nothing like popping jump just before some orange hits the ground and you explode and die. You do this a lot less now with High Jump.
    I share your concern, the DRG is my secondary job after all and I've died a lot like this and still - it doesn't have to be SLOW AF, it just have to be a bit slower. Or, in contrary, make the other jumps animations faster so it didn't stick out like now. It can be another option to tweak the problem.
    (0)

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    High jump is cool.
    It makes you feel like Luffy from One Piece.
    (1)

  7. #7
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kahnom View Post
    High jump is cool.
    It makes you feel like Luffy from One Piece.
    It's better to make me feel like a dragoon of Ishagard or bust.
    (1)

  8. #8
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rakshazi View Post
    It's better to make me feel like a dragoon of Ishagard or bust.
    And Died like a Goon.
    Ok then,I get ya.
    (1)

  9. #9
    Player
    Beamin's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Willy Beamin
    World
    Zalera
    Main Class
    Lancer Lv 80
    so u want longer animation locks? u like dying that much?
    (3)

  10. #10
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Yeah no. We already have issues with Stardivers animation lock being way too long, we dont need more long animation locks. High jumps entire purpose is to be a faster version of jump. SSD is also fine, it serves its purpose as a gap closer/ogcd. Dragoon is in the best spot its ever been in.
    (2)

Page 1 of 2 1 2 LastLast