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  1. #101
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Dragonheart View Post
    And lastly... a major SH like SE can't manage regional server, that even free2play can ? Uh? :/
    Two things. For one, there aren't many games that are international enough to warrant multiple regional servers across the globe. Centralizing servers also has its advantages (like maintaining/upgrading servers). And second, free to play is, like many others have pointed out before, is not always 'free'. They too are running a business, after all.

    Just wanted to point that out. Carry on.
    (2)


    Stanislaw | Durandal Server

  2. #102
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Antanias View Post
    Excellent news Rukki Kitty

    <--plots the destruction of Garuda
    You better give her a ball of yarn too!
    (1)

  3. #103
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tonkra View Post
    These delays ARE NOT about server location... its about server/client structure.. even japanese guys experience these delays..


    i have played tons of games on korean servers... even with an action aiming combat like in TERA and didnt have these problems and delays like in FFXIV/FF11. (even when just selling items!)

    why do you think SE speaks in 2.0. about better server and client structures heh?!
    While there is a lot to be improved on the server/client structure, I can assure you that I (EU) experience much more delay than someone located in Japan. When I mine next to a jp player, I can never go by as fast. There is a very clear difference.
    (3)

  4. #104
    Player
    Jeffdogg's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    47
    Character
    Tony Soprano
    World
    Balmung
    Main Class
    Gladiator Lv 20
    To the OP:

    You want an answer from a dev to reassure the game is now fun? Thats like asking a salesman if their product is good. Of course it is to them, geez where do people come up with this stuff
    (1)

  5. #105
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Will you be making adjustments to the current fights to make them more melee friendly? While you can melee, and actually better to melee Chimera, some still look at it as inconvenient due to the conditions melee have to endure while fighting Chimera. Also, really hard to knock that tail off. I think he is hard enough without the conditions melee have to face.
    (0)

  6. #106
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lilith View Post
    While there is a lot to be improved on the server/client structure, I can assure you that I (EU) experience much more delay than someone located in Japan. When I mine next to a jp player, I can never go by as fast. There is a very clear difference.
    That's what i mean... and the difference will be more clear with new servers system.. JP will have very low latency, while EU players will suffer at least 200-300 (being positive eh) ms of of latency .. wich is a LOT if they really have in mind PVP and faster encounter! JP players will have a lot of advantages in this way.
    (0)

  7. #107
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeffdogg View Post
    To the OP:

    You want an answer from a dev to reassure the game is now fun? Thats like asking a salesman if their product is good. Of course it is to them, geez where do people come up with this stuff
    I wanted to be assured for 2.0, i really don't care too much the current game... The greater problem of the actual battle system is that almost every battle is too much melee unfriendly, and off course too much static encounter (IMHO) ... Rukkirii answered to those 2 aspects that worried me, so i'm ok for now :P (hoping in action lock fix and regional server btw )
    (0)

  8. #108
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Roaran View Post
    As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.

    Advice:

    Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.
    Giving the melees an advantage in one fight, while the ranged keep advantages in all other fights... yeah that would totally suck.

    I actually prefer this type of variety if that's what they're doing. You want JOB X for one fight, JOBS Y and Z for another, and JOBS J and K for another. Of course, every fight will be beatable with all jobs, but each fight's optimal DD job being different just seems like an interesting idea.
    (0)
    Last edited by Phobos; 03-29-2012 at 11:33 PM.

  9. #109
    Player

    Join Date
    Mar 2011
    Posts
    51
    It would be very easy to fix diversity in a fight, make it so you have to incap certain parts in order to win. Not this you can deal without and eat the dmg. Make it a 9999 dmg ability like a full map "Tornado" if you don't incap garuda's wings. This forces you to bring certain mele classes.

    Then everyone can QQ "waaa I dont' have a MNK to incap the tail how is our group going to kill it"!!!!
    (0)

  10. #110
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by tachi View Post
    It would be very easy to fix diversity in a fight, make it so you have to incap certain parts in order to win. Not this you can deal without and eat the dmg. Make it a 9999 dmg ability like a full map "Tornado" if you don't incap garuda's wings. This forces you to bring certain mele classes.

    Then everyone can QQ "waaa I dont' have a MNK to incap the tail how is our group going to kill it"!!!!
    Thing is, people shouldn't be forced to be diverse, they should be influenced. I want it so people can come up with their own strategies, rather it be a Manaburn party of a diverse party. The keyword is "influenced", not "forced".

    I think people should be judged on how well geared they are, not what job they are on. Other MMO's were able to grasp this concept, even though there are some balance issues in those games also, I don't know why FFXIV can't figure it out.
    (3)

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