I get to smack garuda's butt with pgl?![]()
A fight where you can roll all range and not take any dmg is not fine lol. Granted the community sucks, and fights are easy to win with melees, but the fact is that melees are punished and ranged dd's are not. A lot of battles should be reworked to punish melees *and* ranged, otherwise community won't learn from its own stupidity.
Get CON THM MRD ARC to 50 and Game Over.
My signature is edible. Go ahead, try some.
Normal fight Melee's are just fine.. its these stupid speed runs that people only bring in ranged for. Speed runs are killing my enthusiasm for the game. Best gear only from speed runs...
As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
Advice:
Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.
only morons would throw 6 archers at Misser or Chimera. MNKS DO 4xs the dmg and can still not take any dmg. if they are they are either stupid/skill-less or the tank just plain sucks and cant hold hate/position well. On the otherhand the TIMED CHESTs need to go its not good for Linkshell relations lol.
That balance, my fight, might come from melee having an advantage over ranged, that is entirely unrelated to the advantage that ranged currently has.As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.
Advice:
Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.
Well, going by the concept timeline and what not, 1.23 should have the White Raven battle. While a Leviathan and Titan battle would be cool indeed.
Would like to hear more about the Wandering Primal / Odin idea though.
I don't know what to say. I just got all melle classes to 50, and I noticed a love for them from the devs. Meanwhile mages, which I like to play more often since the game inception, became a rollercoaster. I just wish the devs to settle down with mages, because while melee keeps getting better and better, mages are starting to piss the hella out of me. Being knocked down , disturb, have more than 8 monsters hitting you, disturb, walking and casting, disturb... And so on. I just hope that mages get some love at some point forward..Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
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