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  1. #81
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by lord_Niax View Post
    1.23 more prime fights!!
    I'm figuring Levi Primal Fight for 1.23.. seeing they didn't reveal much for 1.23, and Levi is in the PDF's so.. I'm assume it will be in 1.23! :P
    (0)

  2. #82
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I get to smack garuda's butt with pgl?
    (4)

  3. #83
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Keftenk View Post
    Fights are fine, people are either ignorant or just bad.
    A fight where you can roll all range and not take any dmg is not fine lol. Granted the community sucks, and fights are easy to win with melees, but the fact is that melees are punished and ranged dd's are not. A lot of battles should be reworked to punish melees *and* ranged, otherwise community won't learn from its own stupidity.
    (5)

  4. #84
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Get CON THM MRD ARC to 50 and Game Over.
    (0)
    My signature is edible. Go ahead, try some.

  5. #85
    Player

    Join Date
    Jul 2011
    Posts
    78
    Normal fight Melee's are just fine.. its these stupid speed runs that people only bring in ranged for. Speed runs are killing my enthusiasm for the game. Best gear only from speed runs...
    (11)

  6. #86
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.

    Advice:

    Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.
    (2)

  7. #87
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    That's true Jinko but the problem is you can just throw 6 archers @ it which is dumb. They need to make close range DD do hell of a lot more dmg or make more traps from ppl who like to sit back and fiddle their thumbs.

    only morons would throw 6 archers at Misser or Chimera. MNKS DO 4xs the dmg and can still not take any dmg. if they are they are either stupid/skill-less or the tank just plain sucks and cant hold hate/position well. On the otherhand the TIMED CHESTs need to go its not good for Linkshell relations lol.
    (6)

  8. #88
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Roaran View Post
    As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.

    Advice:

    Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.
    That balance, my fight, might come from melee having an advantage over ranged, that is entirely unrelated to the advantage that ranged currently has.
    (0)

  9. #89
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Well, going by the concept timeline and what not, 1.23 should have the White Raven battle. While a Leviathan and Titan battle would be cool indeed.

    Would like to hear more about the Wandering Primal / Odin idea though.
    (1)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    I don't know what to say. I just got all melle classes to 50, and I noticed a love for them from the devs. Meanwhile mages, which I like to play more often since the game inception, became a rollercoaster. I just wish the devs to settle down with mages, because while melee keeps getting better and better, mages are starting to piss the hella out of me. Being knocked down , disturb, have more than 8 monsters hitting you, disturb, walking and casting, disturb... And so on. I just hope that mages get some love at some point forward..
    (0)

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