Quote Originally Posted by Rukkirii View Post
Hello everyone!

We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
As much as I am fighting back the urge to say this. If you do a knee jerk and give melee an advantage over ranged... you are just in the wrong as when giving ranged an advantage.

Advice:

Balance ranged and melee, so the benefits of being melee balance the benefits of fighting at a distance.