Yeah that is silly...hehe. They will complain no matter what though. Best to just ignore them and pay them no mind...as it gets you no where.![]()
I feel as though the FFXI mentality of what you're saying applies here too. DD's are great in XIV, but you need healers for them. In FFXI it was the same way - if you didn't have quality healing you just didn't bother with melees. Almost everything could be done the /airquotes simplest /airquotes way by throwing a bunch of ranged DD's at it. I agree with you on PLD... heck I even made a thread about how useless cure is on pld right now...Phobos, I would agree with you about XI, BUT people actually used melee for a ton of things and they had dedicated whm's to heal them also. I dislike tanking on PLD cause 9/10 times my cure's are a waste of mp cause i have 2 whm's tossing cures at me none stop, after they fixed cure's don't show for the amount it would heal all the time thing I see so many 0's and just think wow he could healed a melee with that.
Yeah it's a large problem with Tera, which is why they're scrambling. This is why I personally say just let FFXIV go it's own pace, if they pull from FFXI in terms of content concept they'll do just fine rather than having to mimic every "fast paced MMO" and be basically yet another clone of quest based progression and living in Dungeon hubs. While the content in XI wasn't perfect, it was fun as hell when everything pulled together and worked out, especially when you're not trying to burn your way through stuff because you're too pussy to take a beating.
People can sit and mock those of us who like FFXI if they wish, but XI actually felt like an MMO, something XIV shuld have captured and more instead of trying to be mainstream.
No melee's was used a lot in XI, SAM's, DRK's, WAR's, BLU/THF's, and sometimes an THF. All these classes was used a lot endgame. Like i said before You dont need 2 whm's healing a tank it stupid that other whm could heal melee np, but believe it or not most whm's wanna stand in one spot and heal the tank to death. It should be no excuse for whm's not heal anyone they have so much mp regen skills its stupid, so everyone should stay topped off.I feel as though the FFXI mentality of what you're saying applies here too. DD's are great in XIV, but you need healers for them. In FFXI it was the same way - if you didn't have quality healing you just didn't bother with melees. Almost everything could be done the /airquotes simplest /airquotes way by throwing a bunch of ranged DD's at it. I agree with you on PLD... heck I even made a thread about how useless cure is on pld right now...
I honestly think they should limit the job/class max in any content to two, and that does not mean you can 2 arcs and 2 brds, it means you can have 2 brd or 2 arcs or 1 brd and 1 arc.
I see that there are "black and white comment" ... i know that ppl that came from XI like the current game (i liked it too 6-7 years ago), but you have to think that a game to be succefull, need to be attractive to most of ppl that will pay for it.. And must ppl nowadays, don't like very slow paced mmo.
any tiny information from devs?
Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.![]()
Bethany "Rukkirii" Stout - Community Team
Excellent news Rukki KittyHello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give you details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
<--plots the destruction of Garuda
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Fights are fine, people are either ignorant or just bad.Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
Player
Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
1.23 more prime fights!!![]()
What has been seen cannot be unseen.
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