Quote Originally Posted by Riaayo View Post
I believe SE is on the right track in terms of working towards bosses with interesting mechanics.

The problem is this game engine (and server) allow for NE reactionary or on the go, quick stop quick start dps and healing. Currently as a healer even when using the hotkey to stop and face my target, my spells can literally lock up for 1-2 seconds and not work at all. This is horrible and completely destroys ANY desire to want to move. DDs have no on-the-go damage mechanics... not even Bards or Black Mages.

My hope is that 2.0 will fix this but the closer we get, the more I see posts from SE that to me read like excuses for 2.0 not fixing our delay issues (and I assure you the delay issues are what will kill this game and prevent it from ever being smooth or fun).

My honest suggestion to the SE team is to go play WoW and feel how that game moves and reacts. Feel how quickly your abilities respond to your input, how easily you can control your character and move while still keeping up with doing your role. Every MMO should run that smoothly, and quite frankly I've not played any that don't EXCEPT FFXI and FFXIV. If FFXIV 2.0 can respond to my input in a timely manner and not lock up on me, I have absolute faith it will be able to excel and succeed. If it cannot, it will fail.

I want to give this dev team all the encouragement in the world so they can work hard knowing people appreciate what they are doing because I know exactly how both sides of the development table feel (on a drastically smaller scale). However, I am not going to lie to Yoshi-P and egg him on towards the edge of a cliff without warning him it's there, either.

As far as the Turtle up and ranged dps vs melee dps fight goes, it's likely not something we will see ever completely go away. I can tell you the really good players will try to break out of that turtling though and try different ways of doing the fight which are less safe or easy. In the end though people are going to follow the path of least resistance...

I can tell you that utilizing the incap system further (either for achieving better drops or actually requiring it to down a boss) will force people to broaden their job usage.
One of best reply ever. You explained exactly everything.. And yes, the latency is what actually kill the actual game, and i hope that it will completly fixed in 2.0 . Btw if we want the same smoothness we need regional server, not only new infrastructure.. Even if they do a good job with the net code, expecially EU player will suffer a minunum of 200-300ms , and with this latency in WoW (as example, it's the same in Rift, SW, or even other games) you couldn't do some really hard-mode or high level pvp .