I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.
this is the kind of mechanic that we need...!
I would like to see mechanics that punish players for having more than 2 ranged standing in one spot, or mechanics that require the player to move ever 4-5 second.
Mechanics where if you stay still too long the DoT effect becomes stronger effectively killing you if you don't keep active during the fight.
In WoW healers are rarely standing still and they can't cast and move at the same time either.
Lol what? This is the epitome of what old WoW vanilla fights were like. Tank & spank, wave of mobs, tank & spank. Pretty sure you can't even count the number of vanilla bosses that did this on both hands. Blizzard has seldomly moved away from this model too ;\ They do mix it up and it's way better for sure, a lot more environmental + movement based fights, which I do agree Ifrit has.
I think they need to be careful though with making more fights like Ifrit seeing as how animation lag destroys everyone except JPs. Coincounter is also a good example, it's a very simple and subtle mechanic, but it requires much more focus then really any HNM required in XI. However, once again animation lag kills people with that on our side. I've been nearly all the way back on the other side of the room and still get hit by 100 ton swing.
Hmmm...
I really am tired of playing BLM/THM ARC/BRD for all the bosses I encounter.
I would like to kill bosses on DRG without being punished for being close ranged melee.
The jobs are balanced...the battles are not.
Three Days Grace?
Did you really want to use that to represent a baroquian high fantasy game?
There's a bit of a dissonance.
I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
Exactly. People act as if MMOs still don't follow this same rule. You can't channel, move, and cast at the same time. The only exception is by having a trait learned which penalizes the spell being channeled(less damage, less hp, longer cast time , etc).I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
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