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  1. #31
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jinko View Post
    Go heal the Morbol fight and get back to me !

    I don't think you can judge the game on 1 boss fight.
    I spent 20 minutes not having fun in a game that gives me hundreds of hours worth of other content I could try. Thus I question how fun the game is as a total.
    (0)

  2. #32
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Firon View Post

    They honestly need to add more mechanics that punish long range players.
    I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.
    (0)

  3. #33
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AceofRains View Post
    I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.
    this is the kind of mechanic that we need...!
    (0)

  4. #34
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Firon View Post
    They honestly need to add more mechanics that punish long range players.
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    (1)

  5. #35
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Crica View Post
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    I would like to see mechanics that punish players for having more than 2 ranged standing in one spot, or mechanics that require the player to move ever 4-5 second.

    Mechanics where if you stay still too long the DoT effect becomes stronger effectively killing you if you don't keep active during the fight.

    In WoW healers are rarely standing still and they can't cast and move at the same time either.
    (0)

  6. #36
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dragonheart View Post
    Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD..
    Lol what? This is the epitome of what old WoW vanilla fights were like. Tank & spank, wave of mobs, tank & spank. Pretty sure you can't even count the number of vanilla bosses that did this on both hands. Blizzard has seldomly moved away from this model too ;\ They do mix it up and it's way better for sure, a lot more environmental + movement based fights, which I do agree Ifrit has.

    I think they need to be careful though with making more fights like Ifrit seeing as how animation lag destroys everyone except JPs. Coincounter is also a good example, it's a very simple and subtle mechanic, but it requires much more focus then really any HNM required in XI. However, once again animation lag kills people with that on our side. I've been nearly all the way back on the other side of the room and still get hit by 100 ton swing.
    (0)

  7. #37
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Hmmm...
    I really am tired of playing BLM/THM ARC/BRD for all the bosses I encounter.
    I would like to kill bosses on DRG without being punished for being close ranged melee.

    The jobs are balanced...the battles are not.
    (5)

  8. #38
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Three Days Grace?
    Did you really want to use that to represent a baroquian high fantasy game?
    There's a bit of a dissonance.
    (0)

  9. #39
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Crica View Post
    You want to make sure healers have to move out of things?

    Healers cant heal while moving, so you better hope that no one needs heals while the healers are having to move...
    I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
    (1)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Firon View Post
    I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
    Exactly. People act as if MMOs still don't follow this same rule. You can't channel, move, and cast at the same time. The only exception is by having a trait learned which penalizes the spell being channeled(less damage, less hp, longer cast time , etc).
    (0)
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