Quote Originally Posted by Tigercub View Post
Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.
Ifrit can be lethal to ranged.

Coincounter can be lethal to ranged if they don't watch what they are doing. (people stack ranged in that fight because melee just seem to be slow when it comes to running out of danger)