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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Firon View Post
    That's true Jinko but the problem is you can just throw 6 archers @ it which is dumb. They need to make close range DD do hell of a lot more dmg or make more traps from ppl who like to sit back and fiddle their thumbs.
    That's a problem with the way the game is, not the content.

    In most MMO's you pick one class and you stick with it, or you make a new character and level a new class, so in those situations you either go on your main class or you switch to a alt character.

    In FF11 people used to throw BLM's and SMN's at bosses all the time, FF14 is worse because you can change whenever.

    I am huge fan of being able to change job between battles but I can't see them fixing this issue with stacking classes/jobs any time soon if ever, because players will always abuse the easiest strategy.

    Like I said in a previous thread the only way to do this is if people stack too many of one class to remove "strength in numbers" or something.

    Normally I'm not really in favour of penalising players, but I think its the only way you will get people to stop class stacking... even then they may still do it if the advantage of class stacking out weights the loss of the buff.
    (6)
    Last edited by Jinko; 03-17-2012 at 02:19 AM.

  2. #12
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    No dev is going to answer this thread, ever. Sorry to disappoint you. The game is "boring" and it's going to stay "boring" until 2.0 where it may or may not still be "boring".

    If you're looking for gameplay that other games offer then play other games. No one is stopping you, nor forcing you to play this one. I prefer UO, personally.
    (1)

  3. #13
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by syntaxlies View Post
    darkhold has been severally nerfed. Its more of a casual friendly dungeon now. Tanks can just stand in front of batrals lasers now, you used to have to avoid them while making sure you didnt face him towards your party cause they would one shot pretty much anyone except the tank.

    Also job battle are not meant to be endgame content, its progression content. If they made it too hard people would complain about not being able to progress their jobs.
    I know that DH is older and nerfed, but I don't think we should be able to literally run through and ignore mobs. And even though the job bosses aren't endgame, they shouldn't reward the tank for kiting things all over the place (like around and around that tree in WHM R50), especially now that healers need to stay more stationary. It feels really wacky to me. @_@
    (2)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rousseau View Post
    I know that DH is older and nerfed, but I don't think we should be able to literally run through and ignore mobs. And even though the job bosses aren't endgame, they shouldn't reward the tank for kiting things all over the place (like around and around that tree in WHM R50), especially now that healers need to stay more stationary. It feels really wacky to me. @_@
    Well there is other ways to kill that WHM fight, I for example went in with 5 WHM's and we each soloed one, raising eachother when we got one shot, it was a total blast.

    As I said above players will always abuse the easiest strategy.
    (3)

  5. #15
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rousseau View Post
    I know that DH is older and nerfed, but I don't think we should be able to literally run through and ignore mobs. And even though the job bosses aren't endgame, they shouldn't reward the tank for kiting things all over the place (like around and around that tree in WHM R50), especially now that healers need to stay more stationary. It feels really wacky to me. @_@
    you only have to run past the mobs if your going for speed. But if you do you wont get 5 chest at the end. Thats only 1 dungeon, in cutters cry you have to kill everything and they even made the dungeon into a puzzle.
    (0)

  6. #16
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Jinko View Post
    Well there is other ways to kill that WHM fight, I for example went in with 5 WHM's and we each soloed one, raising eachother when we got one shot, it was a total blast.

    As I said above players will always abuse the easiest strategy.
    It's just a shame, I think. I don't want the bosses to become super hard, but a bit more variety would make the encounters so much more fun.

    Quote Originally Posted by syntaxlies View Post
    you only have to run past the mobs if your going for speed. But if you do you wont get 5 chest at the end. Thats only 1 dungeon, in cutters cry you have to kill everything and they even made the dungeon into a puzzle.
    I think people are doing it just for the AF, and they want to do it quickly. Maybe it wasn't the best idea to put it in DH. People still get hit by the mobs chasing us, and I can't heal them if they keep moving (which they need to, I guess).

    I suppose it's something I just have to deal with in hopes that future instances and quests will be set up better.
    (0)
    Last edited by Rousseau; 03-17-2012 at 02:30 AM.

  7. #17
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Well go back and play WoW I love playing this "joke". I hate people thinking FFXIV needs to be like every other MMORPG. This is Final Fantasy. Get it, darn!!

    Oh playing Chuck Norris in WoW with 1997 graphics makes me so horny, I couldnt laugh when I see it - its too sad to be a joke.

    Sorry for that standard response but it is serious.
    (4)
    Last edited by nibelunc; 03-17-2012 at 02:37 AM.

  8. #18
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by nibelunc View Post
    Well go back and play WoW
    While I will sometimes say this as a joke, it really isn't a valid response. A lot of people play this game because they love Final Fantasy. They want to support the game and they'd like to see it succeed. They would like to see it become more respectable and for it to be as enjoyable as possible. It's because they love the brand and the game that they stick around, and it's their support that contributes to keeping the game going.

    Also, the game doesn't have to be exactly like other MMOs in order to provide us with fun and variety. However, in order to make money, yes, it will need to become more like WoW in certain ways. It's pretty much unavoidable, and I bet my bottom dollar that is what will end up happening with a lot of the game's systems.

    e.g. we will have content finder, bags for inventory, various mounts, more quests and other leveling options, streamlined crafting, an even more WoW inspired UI (the current one is similar to WoW as it is); we have rested exp bonuses already, instanced raids, and even a "cataclysm" on its way

    The game is already like WoW to some extent, and it will only become more like it as 2.0 approaches.
    (8)
    Last edited by Rousseau; 03-17-2012 at 02:42 AM.

  9. #19
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    That's true Jinko but the problem is you can just throw 6 archers @ it which is dumb. They need to make close range DD do hell of a lot more dmg or make more traps from ppl who like to sit back and fiddle their thumbs.
    Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.
    (5)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    I'd agree with OP if all boss fights were to be like that, but it's nice to have a variety of fight types.

    Each single encounter does not have to be a different puzzle. It's fun to have simple, more classic fights once in a while, as a part of the diversity of the overall content
    (4)

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