Results 1 to 10 of 118

Dev. Posts

Hybrid View

  1. #1
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    That's true Jinko but the problem is you can just throw 6 archers @ it which is dumb. They need to make close range DD do hell of a lot more dmg or make more traps from ppl who like to sit back and fiddle their thumbs.
    Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.
    (5)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tigercub View Post
    Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.
    Ifrit can be lethal to ranged.

    Coincounter can be lethal to ranged if they don't watch what they are doing. (people stack ranged in that fight because melee just seem to be slow when it comes to running out of danger)
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tigercub View Post
    Well the close range melee can do all the damage in the world, it doesn't matter if they're dead. Dead players don't win boss fights. They need to stop making combat so hazardous to non tanking melees or start making it a hell of a lot more dangerous for ranged. It's the content, not the classes themselves, that is the problem here imo. There's just as many ways to make a fight equally lethal for ranged classes, but SE just doesn't seem to have had that epiphany yet.
    That's not the prob the prob is WHM/CNJ's cant even bother to heal melee if they take dmg. with pld you do not need 2 whm/cnj to heal a tank pld can heal for 1k hp its self almost. The thing with ppl using all archers/blm cause they can't heal more than one person cause most whm's fail. Jinko is one the best whm's i played with he heals everyone and does not die for it. Like i said this problem lies within the community it's self.
    (0)