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  1. #1
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Jinko View Post
    Well there is other ways to kill that WHM fight, I for example went in with 5 WHM's and we each soloed one, raising eachother when we got one shot, it was a total blast.

    As I said above players will always abuse the easiest strategy.
    It's just a shame, I think. I don't want the bosses to become super hard, but a bit more variety would make the encounters so much more fun.

    Quote Originally Posted by syntaxlies View Post
    you only have to run past the mobs if your going for speed. But if you do you wont get 5 chest at the end. Thats only 1 dungeon, in cutters cry you have to kill everything and they even made the dungeon into a puzzle.
    I think people are doing it just for the AF, and they want to do it quickly. Maybe it wasn't the best idea to put it in DH. People still get hit by the mobs chasing us, and I can't heal them if they keep moving (which they need to, I guess).

    I suppose it's something I just have to deal with in hopes that future instances and quests will be set up better.
    (0)
    Last edited by Rousseau; 03-17-2012 at 02:30 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    I'd agree with OP if all boss fights were to be like that, but it's nice to have a variety of fight types.

    Each single encounter does not have to be a different puzzle. It's fun to have simple, more classic fights once in a while, as a part of the diversity of the overall content
    (4)