


Yeah that is silly...hehe. They will complain no matter what though. Best to just ignore them and pay them no mind...as it gets you no where.![]()
Yeah it's a large problem with Tera, which is why they're scrambling. This is why I personally say just let FFXIV go it's own pace, if they pull from FFXI in terms of content concept they'll do just fine rather than having to mimic every "fast paced MMO" and be basically yet another clone of quest based progression and living in Dungeon hubs. While the content in XI wasn't perfect, it was fun as hell when everything pulled together and worked out, especially when you're not trying to burn your way through stuff because you're too pussy to take a beating.
People can sit and mock those of us who like FFXI if they wish, but XI actually felt like an MMO, something XIV shuld have captured and more instead of trying to be mainstream.


I see that there are "black and white comment" ... i know that ppl that came from XI like the current game (i liked it too 6-7 years ago), but you have to think that a game to be succefull, need to be attractive to most of ppl that will pay for it.. And must ppl nowadays, don't like very slow paced mmo.


any tiny information from devs?
Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.![]()
Bethany "Rukkirii" Stout - Community Team



Excellent news Rukki KittyHello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give you details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
<--plots the destruction of Garuda
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_


Fights are fine, people are either ignorant or just bad.Hello everyone!
We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.
We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)
Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
A fight where you can roll all range and not take any dmg is not fine lol. Granted the community sucks, and fights are easy to win with melees, but the fact is that melees are punished and ranged dd's are not. A lot of battles should be reworked to punish melees *and* ranged, otherwise community won't learn from its own stupidity.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
?
)


