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  1. #1
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    I still find it funny people lack patience or need everything fast paced then complain about a lack of content or 'copy/pasted content' in other MMOs because you blow through everything too quickly.
    Yeah that is silly...hehe. They will complain no matter what though. Best to just ignore them and pay them no mind...as it gets you no where.
    (0)

  2. #2
    Yeah it's a large problem with Tera, which is why they're scrambling. This is why I personally say just let FFXIV go it's own pace, if they pull from FFXI in terms of content concept they'll do just fine rather than having to mimic every "fast paced MMO" and be basically yet another clone of quest based progression and living in Dungeon hubs. While the content in XI wasn't perfect, it was fun as hell when everything pulled together and worked out, especially when you're not trying to burn your way through stuff because you're too pussy to take a beating.

    People can sit and mock those of us who like FFXI if they wish, but XI actually felt like an MMO, something XIV shuld have captured and more instead of trying to be mainstream.
    (6)

  3. #3
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I see that there are "black and white comment" ... i know that ppl that came from XI like the current game (i liked it too 6-7 years ago), but you have to think that a game to be succefull, need to be attractive to most of ppl that will pay for it.. And must ppl nowadays, don't like very slow paced mmo.
    (2)

  4. #4
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    any tiny information from devs ?
    (0)

  5. #5
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    (71)
    Bethany "Rukkirii" Stout - Community Team

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give you details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters!)

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Excellent news Rukki Kitty

    <--plots the destruction of Garuda
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  7. #7
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Antanias View Post
    Excellent news Rukki Kitty

    <--plots the destruction of Garuda
    You better give her a ball of yarn too!
    (1)

  8. #8
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    You better give her a ball of yarn too!
    Where are my manners? :O

    <--hands out balls of yarn to all of the forgotten parties
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  9. #9
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    Fights are fine, people are either ignorant or just bad.
    (6)

  10. #10
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Keftenk View Post
    Fights are fine, people are either ignorant or just bad.
    A fight where you can roll all range and not take any dmg is not fine lol. Granted the community sucks, and fights are easy to win with melees, but the fact is that melees are punished and ranged dd's are not. A lot of battles should be reworked to punish melees *and* ranged, otherwise community won't learn from its own stupidity.
    (5)

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