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  1. #1
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I get to smack garuda's butt with pgl?
    (4)

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Get CON THM MRD ARC to 50 and Game Over.
    (0)
    My signature is edible. Go ahead, try some.

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    78
    Normal fight Melee's are just fine.. its these stupid speed runs that people only bring in ranged for. Speed runs are killing my enthusiasm for the game. Best gear only from speed runs...
    (11)

  4. #4
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Well, going by the concept timeline and what not, 1.23 should have the White Raven battle. While a Leviathan and Titan battle would be cool indeed.

    Would like to hear more about the Wandering Primal / Odin idea though.
    (1)

  5. #5
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    Quote Originally Posted by Dragonheart View Post
    FFXIV 2.0 is an ambitious and big project that everyone hope in (i left my old FFXI - WoW friends for XIV) , it has to compete with upcoming major mmorpg... In a period while action mmo are becoming the standard... From the current game we get this:

    http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=

    I know that with 2.0 will bring us new engine and server. But Ifrit, or even the old batraal got better and more modern mechanics...
    Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD.. An encounter anchored to the past that looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. Is this FUN for you? )

    It was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*

    Same is with the Ant and Mistress... (Only Coincounter feels a bit more "fresh" )

    When my friends saw the chimera fight video they laughed at me.. (they're on SW doing nightmare mode now, and i'm the only one still on XIV ) .. And the only thing that i could do was agree with them.. after i did so many hard fights with them (like Lich King HM first italian kill on WoW) chimera looks simply "old and boring"

    So devs, can you assure us that 2.0 will bring us more fun, challenging and fresh encounter? At least at the same level that old and current mmorpg offers? Please?

    Please don't write replies like go to play wow again, or SW, or anything "white knightish" , this is a serious thread, and i'd like to know what this comunities think about this. Thank you!
    Thanks for plugging our video buddy. For the record, we use melee dps on the all the fights. Going for clear = simple party tactics. But I must agree, that long ranged DDs need more risk. At least ifrit's eruptions made people aware.
    (0)
    vii.guildwork.com

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    One word, incapacitations.

    Make fights actually require them and make them part of the battle regimen system when they put it back in. If they planned it well, it could require certain class combinations and get rid of this stupid class stacking. Maybe you need a monk and an archer for the incap, or a drg and blm, or a mnk and drg... the point is if they made it require a combination of two jobs to incap a boss and that incap was actually beneficial, we would be forced to stop class stacking.

    P.S.

    They would have to make each incap obtainable with more than one class combination otherwise it would completely take away from the players choice of what classes to bring.
    (4)

  7. #7
    Player
    Jeffdogg's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    47
    Character
    Tony Soprano
    World
    Balmung
    Main Class
    Gladiator Lv 20
    To the OP:

    You want an answer from a dev to reassure the game is now fun? Thats like asking a salesman if their product is good. Of course it is to them, geez where do people come up with this stuff
    (1)

  8. #8
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeffdogg View Post
    To the OP:

    You want an answer from a dev to reassure the game is now fun? Thats like asking a salesman if their product is good. Of course it is to them, geez where do people come up with this stuff
    I wanted to be assured for 2.0, i really don't care too much the current game... The greater problem of the actual battle system is that almost every battle is too much melee unfriendly, and off course too much static encounter (IMHO) ... Rukkirii answered to those 2 aspects that worried me, so i'm ok for now :P (hoping in action lock fix and regional server btw )
    (0)

  9. #9
    Player
    Jeffdogg's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    47
    Character
    Tony Soprano
    World
    Balmung
    Main Class
    Gladiator Lv 20
    Quote Originally Posted by Dragonheart View Post
    I wanted to be assured for 2.0, i really don't care too much the current game... The greater problem of the actual battle system is that almost every battle is too much melee unfriendly, and off course too much static encounter (IMHO) ... Rukkirii answered to those 2 aspects that worried me, so i'm ok for now :P (hoping in action lock fix and regional server btw )
    Theres the salesman selling you stuff again lmao. Keep in mind he did say

    I made sure to let the dev. team know that you're wanting new and dynamic encounters!
    That doesn't mean nothing, its not concrete it just says he let them know. Not a single dev came on here to verify. many things can change between now and then to what you think he "promised/answered"..

    I got a '64 pinto that gets 200mpg ill sell it to ya for $5 (great deal)
    (0)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jeffdogg View Post
    Theres the salesman selling you stuff again lmao. Keep in mind he did say



    That doesn't mean nothing, its not concrete it just says he let them know. Not a single dev came on here to verify. many things can change between now and then to what you think he "promised/answered"..

    I got a '64 pinto that gets 200mpg ill sell it to ya for $5 (great deal)
    Anything, can change from now to 2.0, however Why would they come here, waist there breathe, when they are "planning" to make Battles more Dynamic and fun to play?

    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.
    What I quoted in Red, The Dynamic Gameplay is really, already being set into motion! and after 1.23 any feedback you have after 1.23, will be investigated to see if that will help the games Dynamic gameplay.

    Read Between the lines....
    (0)

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