i liked the old system way more then what we have now, the word hate is more of a word to use on the pl'ing right now. but the old system was a exp version of the campaign battles. you got what you put into it, you got points for doing your job and what you cast and dmg or heals. it only needed fixing ...not full change ..said this in a post or 2 before but not like they will change it back now. 15man crab parties were awesome, if people weren't getting exp back then it's cause too many of that class, or unequal level ranges. fighting to cure and what not so yes these needed fixing, but to hell did it need to turn into the mess we have now where everyone is afk while 1 person kills everything till they are in there 40's. it's bs. also i like the idea of longer fights, even in pvp games, the fights are too short i always say, make longer drawn out fights that are worth a little more. make it so the tides can change easier (pve too) enough of the 5second kills ...this is the system wow type games have where the only difference in every mob in the entire game is the graphics ..other then that they are just kill the same 1-3 ways. dps, mele heal, or nuke they are all the same crap ...just kill it with your few moves and done. though i do think this game will get better least for some mage classes when dispel comes, we already got ensuna!, but all in all they are probably separate classes so really not much. little off topic but all in the same lol. sry for rant i guess it turned into but tired of this all mmo companies are making dynamic-less mobs when it should be moving in the opposite direction, but heh i guess that is too much work to make every mob as good as fighting the 3bosses they have in the game.