Thank you for a good post.I like the spirit of what you're saying. Contribution during combat and getting rid of this afk-powerleveling garbage. I hate powerleveling with a passion.
However, the original system was very frustrating. Inconsistent SP gains, melee getting more than healers when both classes were equally doing their jobs, casters beating on things with their wands, unnecessarily drawing out fights. My husband and I were a PGL/CNJ duo, and after a night of doing the same leves, we'd have to go out and grind so I could catch up because his PGL always 'stole' all my SP. He'd switch to his GLD and take the hits while I finished off the monsters.
The original system was totally jacked up and needed to change. And to be honest, it isn't to blame for the powerleveling epidemic we have now. That was facilitated by Yoshi-P who said he was fine with PLing, unfortunately. :/



Well no, I like being able to kick and invite during battle.
They just need to make it so that if the person who first attacks the mob is kicked from the party the claim defaults to that player, its really not hard to do.
that was the only thing that needed fixing, maybe i did't state it right in that post but yes, fixing that old system to work right for all would of been great. but all in all if not getting exp was cause u jumped into a group that was using numbers for high exp and didn't care what classes joined. in a correct party setup you would of got plenty, but yes it was broken and needed fixing. i always got exp on my mage long as wasn't more then 1 other healer but even then i just left and made my own or joined one that wasn't packed with healers fighting for cures. it just needed to be fixed. i wouldn't be suprised that hamlets or something in this game ends up being similar to campaign battles. and that is all this system was. campaign battles, everyone in campaign battles got different amount of exp, but in the end just fixing the problems would of been better then scrapping the entire thing and going back to regular grinds that ffxi and other mmos' have.
and to add, pl'ing and easy drops are a simple way of not adding cash shops to a game. they give you everything to make you happy and keep playing for a long enough time to make lots of money off you. yeah you didn't pay 20bucks for a item in shop but your going to stay subed for a few months ...
Last edited by weeble; 03-17-2012 at 02:52 AM.
I'm happy I'm going to be playing with you soonthat was the only thing that needed fixing, maybe i did't state it right in that post but yes, fixing that old system to work right for all would of been great. but all in all if not getting exp was cause u jumped into a group that was using numbers for high exp and didn't care what classes joined. in a correct party setup you would of got plenty, but yes it was broken and needed fixing. i always got exp on my mage long as wasn't more then 1 other healer but even then i just left and made my own or joined one that wasn't packed with healers fighting for cures. it just needed to be fixed. i wouldn't be suprised that hamlets or something in this game ends up being similar to campaign battles. and that is all this system was. campaign battles, everyone in campaign battles got different amount of exp, but in the end just fixing the problems would of been better then scrapping the entire thing and going back to regular grinds that ffxi and other mmos' have., saronia has some pretty cool people in it.


The need to make the exp system like xi's so outside help = no exp even if they was in pt.


NO nononono NOOOO, i never want to see that idiotic system again, i had my share of parties as conjurer with a pugilist friend where he got 20 times the sp in the same time. this system is DEAD and i hope it will be shot as many times as necessary to stay that way.
The skilling up system was utter shit. This is much better now. The rate has to be diminished, that's all. I, as healer, was able to skill up a lot all the time. My melee friends took forever trying to skill up. It was a nice premise, but really poorly executed.



The old system sucked. It lead to no team work. It was like you were competing against your own party members, and sometimes you'd do stuff that wasn't optimal only to get more sp.

wow i completely frogot about sp and exp lol,the dark days of ffxiv ....
guys can i have a leve link party? Dunesfolk {do you have it} ?
The exp is great as is, not too slow not too fast.
People are whinners geez.
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, saronia has some pretty cool people in it.




