Cool. Fewer people should run that roulette, especially if they want to freeload.Well I'm sorry but ending up in dun scaith, rabanastre, the ridorama lighthouse or Ordonne monastery with a pick up group doesn't fall in my description of "fun". Especially when in ordonne monastery there is a very high probability that the raid will disband or time out on the thunder god.
And I'm far from being the only one with this opinion seeing the moans we get in FC chat when someone is unlucky enough to get those raids in their roulette.
Last edited by van_arn; 08-04-2019 at 08:17 AM.
I craft for both profit and my craft. Those extra Goetia come in handy. Plus I actually like the higher level raids because they actually require my brain to be turned on. Getting LotA/Syrcus all the time is snore enduing. I've literally fallen asleep through them. They'll just so damn boring.Why would you queue for alliance raid roulettes if not for leveling purposes ? The reason why SE buffed those roulettes is because nobody were doing them without the massive xp gain (you can still find all the posts about new players complaining about the waiting times for CT1 on the forums).
And I also hate praetorium since CS became unskippable but it is still the most efficient XP gain in the game after level 50 currently.
Regardless, what I find rather ironic is several people in this very thread have insisted "don't do the MSQ roulette if you can't handle cut scenes" whenever that topics comes up yet they'll happily let those same newer players loiter in hour long queues for Riorana or Rabanastre because you might get a bad run that wastes your time.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It is more than "might" when it comes to dun scaith or above raids, and I speak from experience. Anso, when you come back from work during an evening and want to do all roulettes on your job you're currently leveling and/or have responsabilities to attend to outside the game, you don't want to spend 2 hours in a bad Ordonne run that fails because there are clueless people in the raid whom you absolutely cannot do anything to make them understand the mechanics or play better.Regardless, what I find rather ironic is several people in this very thread have insisted "don't do the MSQ roulette if you can't handle cut scenes" whenever that topics comes up yet they'll happily let those same newer players loiter in hour long queues for Riorana or Rabanastre because you might get a bad run that wastes your time.
Furthermore, I really don't think getting dun scaith or above raid leads to a good goetia ratio. Because in the time required to complete these raid you can simply run several 4 men dungeons. And I fail to see the connection between the MSQ roulette and the raid roulette, in one case there are 0 chances the run would fail and you are handsomely paid for your time. In the second there is a chance you ll waste 2 hours without anything to show for it and without gaining anything better than when you run 15 minutes CT2.
Good thing that's clearly not the point of view of SE.Cool. Fewer people should run that roulette, especially if they want to freeload.
Last edited by Stanelis; 08-04-2019 at 05:00 PM.
I assume they can't set "scaling" ilevel requirements for raids - so the more things they stick in together, the worse the skewing gets.
At some point they probably need to break the roulette in half so you queue for the 50/60 and 70/80 raids separately.
Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.
Although I'm on the fence about the whole thing anyway, I get why people would want to avoid certain raids but at the same time it effects queue times of higher level content so who knows what, if anything, SE can do.
There's only one Mentor roulette though. You have to be Lv80, therefore they can set an ilevel requirement that is appropriate for Lv80.Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.
But in the alliance roulette, you could be Lv50 or Lv80.
The question is whether there is a system in place (or room to add a system) that looks at your level and says "if you're level X then your ilevel needs to be Y" or if there can only be a single requirement set for the entire roulette.
Given that the requirement is listed in what seems to be plain text on the roulette information page, and doesn't adjust according to your current class (in the same way the "rewards bar" does, for example) then I assume it is probably a single unflexible requirement.
If that's right, it most likely comes down to a lack of forward vision - and lack of accounting for probable player behaviour - at the time they were originally programming the game. Alliance roulettes only came in one variety at Lv50, and the ilevel could be set at an appropriate minimum for Lv50 raids.
I think what needs to be checked is your current job's level and the instance you have unlocked. At any level that you want to do any particular roulette, you should meet the requirement for every instance within that roulette that meets your level and that you have unlocked in order to queue.
https://www.youtube.com/watch?v=-1qju6V1jLM
i dont like crystal tower but at the very least they're short and hard to screw up. gets a reluctant thumbs up from me
i dont remember what the HW ones were called but they are the most boring things, from an encounter and visual standpoint. thumbs down
i do enjoy the sb alliance raids since the encounters are fun, locales are interesting, and most importantly has good glamour. but orbonne can go jump off a cliff because Traditional Games Cid and Aninma take forever. plus i always roll like a 5 on the ramza minion. that aside i heartily approve of them
Say the player who doesn't run savage nor extremes (let alone ultimate) when the content is current x)I bet you're one of the people that votes to abandon after a single wipe in any duty too, right? Just looking for an easy ride instead of something even mildly challenging. If you think the 60/70 alliance raids are Too Hard, maybe find a different game, because clearly your skill level is far too below average to be able to keep up with everyone else.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.