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  1. #15
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Aside from LoTA and ST being pretty easy to begin with vs something like Orbonne mechanics-wise, it's only part of it.

    I imagine most cheesing ilvl wouldn't mind getting Void Ark either. Not only was it deemed pretty facerollable when it came out, but it also benefits from the same thing ST and LoTA do - super inflated ilvl.

    Thing is, to access that super inflated ilvl for Void Ark (or similar for Rabanastre), you have to subject yourself to potentially getting WoD, or in the case of Rabanastre potentially getting something like Dun Scaith - and next expansion, whatever our first 24m is during ShB means subjecting yourself to potential Orbonne. Getting WoD means you don't get a massive gear inflation cushion to demolish the bosses and ignore mechanics. The relative ilvl difference is also greater for lower content. You over double your ilvl from initial 50 gear to 2.55 gear. I think the relative power gain from 2.0 -> 2.55 is greater than any of the other expansions...

    But I digress - the bigger point is the 24 mans become much more "turn your brain off" when you're 1-2 tiers above the gear requirement, and the only way to ensure you get one of these out of the several available (which happen to have been made ridiculously easy in general) is to relegate yourself to the ARR ones. If we started seeing a harsher maximum ilvl sync for these so you didn't just annihilate most bosses before they even do a mechanic, you'd probably see less people cheesing for it.

    Heck you'd probably see less people cheesing for it if Bone Dragon wasn't nerfed to allow people to straight up tank massive skeleton raidwides without needing a healer precasting AoEs heals. Simplest solution, though not necessarily the best one, would probably be to impose a harsher maximum ilvl restriction on 24m content. It still wouldn't address the time/investment differences between the various raids in regards to their core mechanics and length, but it would help the difference seen due to ilvl tier differences per expansion.

    And no, lord, you don't just penalize a player by what zone they got specifically. I'd ditch too if you told me I could queue for a roulette and get half of my potential bonus simply because I got World of Darkness over Rabanastre, despite groups still wiping to the first set of trash in WoD. Van_arn's approach to lower or block rewards based on a table of appropriate ilvl for a player level is a better one, though you'd still have to determine what's fair or not for someone to be queuing in. Regardless, they'd have to code such a system as it is currently not in place, even if it might be some additional code they can tack on to the ilvl check to begin with.
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    Last edited by Erakir; 08-06-2019 at 12:16 AM.