Quote Originally Posted by Kurando View Post
Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.
There's only one Mentor roulette though. You have to be Lv80, therefore they can set an ilevel requirement that is appropriate for Lv80.

But in the alliance roulette, you could be Lv50 or Lv80.

The question is whether there is a system in place (or room to add a system) that looks at your level and says "if you're level X then your ilevel needs to be Y" or if there can only be a single requirement set for the entire roulette.

Given that the requirement is listed in what seems to be plain text on the roulette information page, and doesn't adjust according to your current class (in the same way the "rewards bar" does, for example) then I assume it is probably a single unflexible requirement.

If that's right, it most likely comes down to a lack of forward vision - and lack of accounting for probable player behaviour - at the time they were originally programming the game. Alliance roulettes only came in one variety at Lv50, and the ilevel could be set at an appropriate minimum for Lv50 raids.