There is a lot of discussion going on around the forums on what the proper healer gameplay should be. Some people say it should be mostly healing and not much else. Others say it should be played with the utmost efficiency and utilize every GCD(spent on damage). I also constantly see the arguement: "Well you\\'re a healer, so heal! If you want to dps then there is a different role for you." This specific one is what made me post this thread.
I personally don\\'t believe that being a healer means that healing is what defines your whole existence. Rather, it is the role of keeping the party alive. As long as the party can get through the encounter, it does not matter what you do as a healer.
Maybe you contribute enough dps to take down a certain hard-hitting mob faster so your tank does not get overwhelmed during a wall-to-wall pull. You are being a healer. Maybe you stun things with holy as WHM to mitigate as much damage as possible. You are being a healer. Maybe you just lay back and only heal when damage happens and sit idle while watching the symphony of damage animations coming from your group. You are being a healer(although your place in the team can\\'t be guaranteed when in a progression team, at the end of the day dps is helpful in clearing difficult bosses.)
What I am getting at is "the ends justify the means." As long as the group as a whole passes an encounter, the healer(s) did their job. No matter if they slung 100 dps skills or 10, the job is done right once the victory music plays.
Tl;dr: Being a healer does not mean you only heal, it means keeping the group alive. While healing is the best way to do so, there are other tools available to keep the group up. A dead enemy does no sustained damage to a tank, after all.