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Thread: Thanks SE...

  1. #11
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by IamBetterThanYou View Post
    No. They should just give me a stronger blm LB. Perhaps a meteor that isnt aoe *.*
    I hate they gave BLM Meteor.
    Killed all hopes of a proper Time Mage, even before they released AST.
    (0)

  2. #12
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MaraD_ View Post
    I hate they gave BLM Meteor.
    Killed all hopes of a proper Time Mage, even before they released AST.
    I mean, Meteor's nearly always been black magic throughout the series' history, so...
    (2)

  3. #13
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    It's required to survive Alexander Prime's Divine Judgement, after the add phase.

    It's useless against the second Divine Judgement, because that's his hard enrage and you should never see it.
    It's also required to survive Omega's ult in O11S.
    (0)

  4. #14
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    It's also required to survive Omega's ult in O11S.
    Well... technically not. Even before the level cap was raised, folks were squeaking by with crit Adlos and Divine Veil and such stacked on.

    But that's just pedantry; the mechanic was MEANT to require Tank LB3.
    (1)

  5. #15
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Ceallach View Post
    I mean, Meteor's nearly always been black magic throughout the series' history, so...
    Originated in FF4. Given to those who use Black Magic.
    Once Time Mage was created in FF5, it gained some spells from other jobs, to give it an identity.
    Comet and Meteor being its direct damage offensive spells in the series.

    This applies to Old, Regen, and other spells.

    No one is arguing BLM hasnt had it.
    I'm saying let Time Mage have it. (I felt the same way when I saw they let WHM have Regen, rather than it being a time mage unique spell)
    (0)

  6. #16
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reimmi View Post
    Sometimes i wish LB's were personal, but less damage/mitigation etc, so we could see the animations more often
    Or they made the ranged/tank LB's more widely used like melee/healer
    I would like something similar to the 2hr thing from FFXI.
    I'd like to see healers LB more.
    (0)

  7. #17
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MaraD_ View Post
    I hate they gave BLM Meteor.
    Killed all hopes of a proper Time Mage, even before they released AST.
    I'm pissed BLM doesn't get Meteor as a standard spell so I literally never see it.
    (1)

  8. #18
    Player
    Sei_Konsetsu's Avatar
    Join Date
    Mar 2019
    Posts
    149
    Character
    Graven Wulfram
    World
    Siren
    Main Class
    Dark Knight Lv 80
    I honestly wish they redid the whole limitbreak system so that it was personal instead of team based. You hardly see tank limit breaks or healers, and dps fight to gobble that shit up before each other.

    Just tone down the dmg of limit breaks a smidge so that 4 dmg style lmit breaks would equal 1 current dmg limit break, make quest for tanks to get a dmg limit break and keep old tank limit, give healers a stat boosting type limit break or so like increased dodge or something based on class while keeping healing break and give dps maybe a limitbreak for utility while also keeping the dmg limitbreak.

    Keep the diffrent types of levels for limit breaks based of type but make animations unique to the class, but make the one you do for quest just do better depending on lvl. Get rid of only haveing limitbreaks in party so people can actually use em in regular gameplay.
    (0)

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