Originated in FF4. Given to those who use Black Magic.
Once Time Mage was created in FF5, it gained some spells from other jobs, to give it an identity.
Comet and Meteor being its direct damage offensive spells in the series.
This applies to Old, Regen, and other spells.
No one is arguing BLM hasnt had it.
I'm saying let Time Mage have it. (I felt the same way when I saw they let WHM have Regen, rather than it being a time mage unique spell)
I honestly wish they redid the whole limitbreak system so that it was personal instead of team based. You hardly see tank limit breaks or healers, and dps fight to gobble that shit up before each other.
Just tone down the dmg of limit breaks a smidge so that 4 dmg style lmit breaks would equal 1 current dmg limit break, make quest for tanks to get a dmg limit break and keep old tank limit, give healers a stat boosting type limit break or so like increased dodge or something based on class while keeping healing break and give dps maybe a limitbreak for utility while also keeping the dmg limitbreak.
Keep the diffrent types of levels for limit breaks based of type but make animations unique to the class, but make the one you do for quest just do better depending on lvl. Get rid of only haveing limitbreaks in party so people can actually use em in regular gameplay.
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