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  1. #71
    Player
    lynex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Kiandra Lilly
    World
    Titan
    Main Class
    Pugilist Lv 50
    I think the answer is you can accept the quest at level 30 but it should say recommended for players at 40 and above with 2 recommended. That would solve the problem you would know you could solo at 50 or you would have to come with 8 party at 30 then everyone could play the way they like to play.

  2. #72
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I agree that the fights should be winnable with the recommended number of people at the level the quest is available and if it is not then it needs adjusting. However I disagree that they should all be soloable, even as a 50... These are job quests and jobs are meant for party play so should need some partying to get them done. Really, I thought that it was neat that parts were soloable, parts suggested a light party and others required a full party.

  3. #73
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    yoshi did say he wanted to make it REALLY hard.
    (1)

  4. #74
    Player
    Haydest's Avatar
    Join Date
    Oct 2011
    Posts
    14
    Character
    Hayde Varia
    World
    Gilgamesh
    Main Class
    Paladin Lv 61
    Had someone post on our old FFXI forums that basically he was told to "piss off" when asking for assistance with the Dragoon quest. Something along the lines of -- "newbies don't deserve advanced classes". How do you guys feel about this subject? He is not on Selbina mind you...we sort of did not establish an official XIV guild when the game launched and we're hoping this server may fix that issue. (Don't worry Selbina, we're still cool--I think!)

    Back on topic...I don't recall ever getting this sort of elitism treatment when I had help with XI advanced job quests--although the only people above 60 at that point were Japanese players, so as long as you got them to say yes...that was the probably the hardest part. That being said, I'm sure the JP community weren't too happy when we hit their servers.

    Anyway, thought I'd bring that subject up--surprised to see the whole anti-newbie movement in a game with such a fragile and small community.
    (0)

  5. #75
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I wanted to make a specific note about the difficulty level of this "bring up to 3 people" quest as opposed to other quests with the same recommendation. The simplest way to put it is that pretty much no quest prior to 1.21 has been remotely challenging in any way shape or form despite what the recommendation says. So, these are the first ones that actually seem to have some thought put into their difficulty.

    I can't vouch for any of the fights other than the pre-final and final fights because I had every class to 50 prior to 1.21, so I breezed through the low level fights myself, but I can imagine they wouldn't be that much of a breeze if I had been the actual level at the time.

    As far as getting run by a 50 goes, theoretically the choice is there for you to not accept a 50's help and try to do it with low levels, but truthfully it's probably harder to find someone your level right now than it is to find someone with a 50 so I won't try to tell you you shouldn't go that route or anything (which you did and that's fine). Really though, any non-max level quest that allows help will always see max level players bursting their low level friends through so I'm not too sure what SE could do about it.

    Personally overall I think the difficulty of the AF quests was about perfect. They're really not THAT hard but there is enough of a challenge there compared to old quests to make me think SE is on a better track towards challenging content. Baby steps, I suppose.

    This game is definitely not all that solo friendly even after a lot of the "solo friendly" stuff. In the end, grouping is just far superior... but truthfully your experience in this game will be multitudes better with groups of people anyway so I highly encourage you try to do as much with other people as possible (thought I understand soloing fits into personal time constraints for many people).
    (0)

  6. #76
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Majidah View Post
    yoshi did say he wanted to make it REALLY hard.
    This is what the patch notes say:

    The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting primals. Rather, they are new game elements intended to boost character growth and motivate players.
    @Haydest
    I don't think this thread has been all that elitist, though when you start getting into stuff like "lack of effort" I see that more as an apologist attitude toward grinding. Why should people have to grind 5 levels to have a shot at a quest they are given? Why not just lower it to level 30, or say the quest is level 35? So far the answer I've seen is something like "well now you have the CHOICE of getting someone to run you, or waiting. now you can meet people" What the hell? If you adjust it normally, I will still have those choices.

    I don't think what I'm asking for is going to dumb down the game or anything. I'm not asking for welfare epics here or something, like I'm going to destroy this game for the hardcores. This is content that is designed for progression, but they artificially implement these frustrating level blockades that you have to grind through, or otherwise have someone run you thus nullify all challenge or gratifying experience with the content.

    In this day and age, people are not going to pay to grind. Tons of games offer grind. For free. SE's goal with this is to "boost player growth and motivate players," and the reward is a nice carrot on a stick, but why bait and switch them saying its level 30 when it's 35.

    I see two possible things happening with 2.0
    1) They just have it this way right now because they are lacking content. I can understand that. Then by 2.0 they add more content and adjust it normally. Yay!
    2) They actually think its cool to have 5+ level blockades. People make fun of FFXIV once again for these goofy hamfisted ideas. Less accessible to new players. Get's a 4.0 once again. (half joking, but seriously, they need to knock this out of the park)

    @Rinaayo
    I don't really think putting a level 35 elite level monster instead of a level 30 elite level monster constitutes thought. And considering the experience of most level 30's trying the content, I don't think they really thought this through at all, UNLESS they are trying to placate higher levels as well, then I can understand why they made it a little harder.

    It's not that I am against having a 50 run people through stuff if they want to. I just think it's lame that I am pigeonholed into either grinding 5 levels because they artificially made the quest that hard, or getting someone to run me. For example Wicka tried it at level 30, had no chance, then their option was to grind or get run through it. People don't want to wait 5 levels before they can get what they thought they could get, so they just get run through it, destroying all sense of accomplishment. The flow of the game was fine up until this point.
    (1)

  7. #77
    Player
    Mintie's Avatar
    Join Date
    Jan 2012
    Posts
    42
    Character
    Saffron Lindstrom
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I think maybe you just had the wrong approach- Especially when a quest says you should try it with a light party.
    I duo'd the level 30 job quests for DRG, BLM and BRD with a 36 LNC + 34 THM and I helped a friend do the WAR one with my 36 LNC and her 31 MRD...

    It's called prepping up for a fight. I bought potions, food and unguents.. And for the "having another job at level 15" requirement, it's only normal... You don't want to be stuck on your new MNK and not have any cross-skills to equip, right ?
    (0)

  8. #78
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mintie View Post
    I think maybe you just had the wrong approach- Especially when a quest says you should try it with a light party.
    I duo'd the level 30 job quests for DRG, BLM and BRD with a 36 LNC + 34 THM and I helped a friend do the WAR one with my 36 LNC and her 31 MRD...

    It's called prepping up for a fight. I bought potions, food and unguents.. And for the "having another job at level 15" requirement, it's only normal... You don't want to be stuck on your new MNK and not have any cross-skills to equip, right ?
    K, apparently you're an awesome player or something. I'd still like more data, as you're the first person who hasnt gotten wasted in about 5 seconds. Or maybe its the monk quest.

    As for having to build up another class to 15...I did it, didn't I? It's still a grind to meet the quest requirement, which I'm pretty sure is all I said. Not against the armory system but in terms of progression, going for another job is not as fun as going through your first job, and I think that can be improved.
    (1)

  9. #79
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Would also like more data on the 36 lancer and 34 thm duo.

    The Bard fight at least. The four things I can think of...

    Unless Sleep let's you pull one at a time (i.e. Sleep 3, pull one, fight it, sleep targets don't attack you upon waking up).

    Raise trick, regroup, pull one at a time.

    Lancer secures threat of all, Thaumaturge healing constantly, uses a big ether, lancer uses a big potion, and between the two of them, can cycle their item cooldowns until enemies start to die, thus allowing more focus on damage.

    The firepower of those two classes is massive enough to burn one or more nms' worth of hp to make the remainder of the fight manageable.
    Undocumented assistance.
    (0)

  10. #80
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    So at what point can a GLA for example solo these fights?

    40?
    (0)

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