Tried the WHM job quest with a 33GLD, 33CON, went in popped all cooldowns got demolished in 5 seconds. ¯\_(ツ)_/¯It's kinda weird that people will get on my case for not wanting challenge, and then also say that you are supposed to have high level people run you through stuff. Great challenge!
That was just an asinine straw man laced with gibberish. Yeah, this is just about me being antisocial, even though I mentioned I've grouped up, and Wicka mentioned they couldn't do it in a group.
If you want to help people, do it. You can still help them even if the quests are properly tuned to the appropriate level. If SE did this to make people group up then there are better ways to do it than deliberately mislabeling the difficulty of content.
The design is dumb. A group of level 30's should be able to do level 30 content when they get it, especially if it's after a long grind. White Knights will be the death of this game.
The answer to everything: get a 50 to run you through it.
Last edited by Vaer; 03-18-2012 at 04:26 PM.

If you were on Mysidia I would've been happy to help you out. I remember people telling me that you can switch jobs duing the quest, so I switched to my 50 Dragoon and "went to work" on them. Yeah, I know. Level 50.


I have to agree. Back when I tried to do the initial Paladin quest with a group of 30s we got destroyed. I believe they need to tone down the difficulty to something that is challenging but fair for the level you get the quest at, as it stands without taking a 50 with you you've had it.



I think the main problem is that the monsters still have the old skills like punishing barbs and stygian spikes.



http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
the quest said lvl 30 party of 3 reccomended . so with such a party its doable (not).
I tried the paladin quest at 30 solo lol . ofcourse i got my butt kicked , happens that someone ressurrected me a conjurer lvl 50 who got me through.
if it said lvl 30 party of 3.. it must be possible to do it with that party.. but i noticed with best gear i only did like 10-30 damage while i got like 200-400 dmg a hit , how u supose to do it with a lvl 30 party... its impossible.
So yeah tone it down .. this is rediculous.. if they say its possible at lvl 30.. then make it possible.. those lvl 30 mobs i had to kill were for sure lvl 40 if not higher
The amount of people that don't even read the first post, let alone the whole thread is staggering...
The actual problem with these quests is that they have groups (damn ALWAYS, so boring. Would it hurt them to at least come up with some new mob model and have it be a special, fat, "boss" type of mob?) of 3-4 mobs at lvl 35!
The way the games' formula handles the lvl differences makes it RIDICULOUS for someone to try fighting them at lvl 30. You just tickle them (if you manage to hit them of course), while they can deplete your HP in 4-5 hits. Make them a group of lvl 30 mobs, or 1 "Boss" mob of lvl 35 and it's fixed. A 4-man-group of lvl 30 characters should be able to finish a lvl 30 group quest. Period.
Oh and asking people to just grind to lvl 35+ to be able to complete the lvl 30 quest is beyond retarded (Hell, at 35 you get the next one, what you gonna say then, grind to 40 to finish it? So much for smooth progression).
Edit: Forgot to mention, for the lower lvl quests, while the Lore and the cutscenes are nice and well done, the rest of the quest (monsters and fight) is as BLAND as they come! Feels exactly like a derp Guildleve. Zero difference. They didn't even bother scripting a more dynamic fight, or a boss mob with minions or something. Seems that all that is still reserved for high levels and endgame only (quest and raid alike).
Last edited by Razen_Arghast; 03-19-2012 at 09:34 AM.
These are not meant to be epic final battle type quests. We arne't even at the forseeable level cap yet. Jobs are just getting started. Why are you demanding something super fancy OMG SCARY BOSS IS GONNA KILL ME! type of thing for a level 30 quest? Eventually things become a bigger deal as you hit lv50 and the quests require you to do instanced raids. The first couple quests, not so much, and understandably so.
Why not?These are not meant to be epic final battle type quests. We arne't even at the forseeable level cap yet. Jobs are just getting started. Why are you demanding something super fancy OMG SCARY BOSS IS GONNA KILL ME! type of thing for a level 30 quest? Eventually things become a bigger deal as you hit lv50 and the quests require you to do instanced raids. The first couple quests, not so much, and understandably so.
Seriously though, because the lore and the NPC's that introduce you to the Jobs make it seem like a notch above the regular guildleve derp you have been doing since lvl 1. I didn't ask for Osgiliath-battle-epicness. I do ask for something better than 3 Gnats LULZ, or 4 imps, or 3 ants or whatever. Also being lvl 30 is not exactly low lvl too. You are beyond half the current level range. "Epic" happenings starting at 30 is not pushing it at all (Toto-Rak did good in that manner).
The proper question is: Why would you NOT want more interesting stuff to fight at Job quests and why not interesting scripted battles? (After all, this thread goes to great lengths to make it pretty clear that Jobs and their quests are advanced and more serious stuff than our current content, hence the difficulty bump). So why do you accept and condone blandness?
Last edited by Razen_Arghast; 03-19-2012 at 10:27 AM.
You don't normally get to have guns and glory from the start of a career. If you set the bar super high from the first quest, there isn't much room to surpass it later. Progression is key.
FFXI made that mistake with abyssea, giving players ridiculous powers before they even reached the final level cap, and then future content wasn't able to live up to that because players were used to being powerful. SE themselves said that while the addons were successful, they may have been a mistake in the end.
Last edited by Alhanelem; 03-19-2012 at 11:34 AM.
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