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  1. #221
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,395
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    I disagree. You know how people struggled learning SGE early on because of how their healing worked? It's different. You have to realize that despite all the Direct Hit Melds for damage, people(except WHM) have the MP economy and the capability of executing to be able to pull this off. If people are having a hard time healing in your case, then I don't think we can blame the idea of that mindset when all we're doing when we don't need to heal is Pressing One or Two Buttons over and over.

    Also, that DRK only feels self-conscious because DRK's job is in the gutter due to the fact that they have the ONLY Invuln that will kill them. That, and probably just how the job feels to play. A lot of DRKs dislike how current DRK is given all the bells and whistles that PLD, WAR, and GNB got this expac that made sense - but DRK didn't.

    Perhaps try taking this discussion to people who are dealing with DRK doing high damage, but have TBN that doesn't measure up to other jobs' short term mitigation.

    That aside, I can vouch for SCH and AST being able to do close to or at 0 Piety(I do this myself on SGE) on Gear because they have more than enough tools to handle incoming damage.
    (3)

  2. #222
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deveryn View Post
    I don't think everyone is saying to stop DPSing. They need to stop trying so hard, melding Direct Hit. Every single time I see a healer that can't keep people up in base content, I examine and find direct hit.

    I just saw a white mage in Smileton ask the SMN to run their Regen because the tank is taking a lot of hits.

    It might help in raids, but have the good sense to keep a set of gear for running dungeons, where there are a lot more hits going to the tank.
    Quote Originally Posted by Deveryn View Post
    It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.
    Majority of the people do not play ANY dungeons on minimum item level, therefore you should never see a person die even if they have ZERO meld on the healer...

    I see tanks die when people dps too hard or when healers are truly new to their job and don't know what abilities to use. I died today on Holminster Switch and I actually blame myself as a tank. We had a sage. I knew exactly that they are leveling and i did run that specific dungeon myself to level my sage. And the first couple of runs I could not keep my tank alive. Not because of my gear but because I had no clue about my job.

    Easy solution for ya: TALK to your teammates. If you are new and feel you cannot heal enough, tell your tank to go slower. Duh!
    (1)

  3. #223
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shuuli View Post
    Majority of the people do not play ANY dungeons on minimum item level, therefore you should never see a person die even if they have ZERO meld on the healer...

    I see tanks die when people dps too hard or when healers are truly new to their job and don't know what abilities to use. I died today on Holminster Switch and I actually blame myself as a tank. We had a sage. I knew exactly that they are leveling and i did run that specific dungeon myself to level my sage. And the first couple of runs I could not keep my tank alive. Not because of my gear but because I had no clue about my job.

    Easy solution for ya: TALK to your teammates. If you are new and feel you cannot heal enough, tell your tank to go slower. Duh!
    And to expand on this, the community's general inability to type a sentence in chat is not a flaw of game balance or game design.
    (6)

  4. #224
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    The order that I prioritize materia in for any job is Critical Hit, Direct Hit, and then Determination with almost no exceptions.

    Yes, I use Direct Hit materia on healer jobs, since I like to attack as a healer too, not constantly overheal everyone during periods where all they have is a paper cut after already being topped up. And as a Sage, if the tank already has nearly full health and active shields, then it’s a good thing that my attacks also slightly heal them too, right? Sage spells like Kardia and Soteria actually encourage attacks.

    No, I’m not going to stop melding Direct Hit materia because of someone else’s subjective philosophy (that’s not supported by the current gameplay implementation) that healers should rarely if ever deal damage; that’s not consistently backed by the current system implementation for many instances, especially as item levels increase later.
    (2)

  5. #225
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I see some better responses on this page. Cheers for the civility.

    For those that feel i've trolled and ignored, welcome to what it feels like to talk about one thing and be completely ignored and misinterpreted. If you actually responded to what I said more like these folks rather than trying to spit numbers at me, when I've already acknowledged them and their use in certain situations.

    Quote Originally Posted by MellowMink View Post
    The order that I prioritize materia in for any job is Critical Hit, Direct Hit, and then Determination with almost no exceptions.

    Yes, I use Direct Hit materia on healer jobs, since I like to attack as a healer too, not constantly overheal everyone during periods where all they have is a paper cut after already being topped up. And as a Sage, if the tank already has nearly full health and active shields, then it’s a good thing that my attacks also slightly heal them too, right? Sage spells like Kardia and Soteria actually encourage attacks.

    No, I’m not going to stop melding Direct Hit materia because of someone else’s subjective philosophy (that’s not supported by the current gameplay implementation) that healers should rarely if ever deal damage; that’s not consistently backed by the current system implementation for many instances, especially as item levels increase later.
    You say my idea isn't supported, but what happens when you sync down?
    Tell me what stats show when you set up your resistance weapon.

    Right and right.

    Have a nice day.
    (0)

  6. #226
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    You say my idea isn't supported, but what happens when you sync down?
    When you sync down you don't have any materia equipped, it gets completely ignored So even if you went DET Materia it'd vanish upon syncing.
    Not sure how that helps your case since pretty much the biggest counterargument to your DH vendetta is that Materia isn't even required to clear dungeons even on min ilvl.
    (6)

  7. #227
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    I really do not understand how this keeps being brought up. Healing in this game is easy. If you want to sit around doing nothing when you have no HP to restore then are you actually playing the game? Or are you wasting you party members time.

    I do not think the whiners here even understand what would happen if no nuking in groups became a thing. The whole way the game is designed would have to change. No scripted fights, higher and more random damage being tossed out. It would essentially require every fight being redesigned.

    I am also doubting that this would even make healing better. Seems more stressful to me at worst and boring at the best of times. I remember playing a cleric back in EQ which is the "Pure Healer" people seem to want. One of the most boring jobs to play but always in high demand because not many wanted to play the class.

    I would settle for a healing kit prune and 2 to 3 more damage abilities. But chances are we will just be ignored like always.
    (11)

  8. #228
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,883
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deveryn View Post
    You say my idea isn't supported, but what happens when you sync down?
    Tell me what stats show when you set up your resistance weapon.

    Right and right.

    Have a nice day.
    Here’s what happens to your gears when you get synced:
    Materia melds are ignored, flat. They do 0 benefit to you. Currently only ‘Expert’ dungeons that doesn’t do this to us, but eventually once they implement 6.x dungeons these will also invalidates our melds. And if you know anything about these dungeons at all, they’re hilariously undertuned in term of healing required, so much you can be wearing minimum ilv gear without melds as a healer & still largely able to overheal. If our tank is good? Our Cure II button will feel lucky if they even get 1 press in a whole run.
    Substats still counts. The numbers are however synced down to dungeon’s max ilv value. This means in lower lv dungeons where our current ilv greatly outweight the dungeon’s ilv, we can have both our primary and secondary substat at max value. What do vet healers mostly love to pick from their gears? That’s rights: Crit & Det. Sps too sometimes, all the while ignoring Piety (WHM needs some piety in their BiS AFAIR). What you end up is a healer with bloated Crit/Det, some sps, and lower piety.

    Still very largely unconvinced by your idea.
    (10)

  9. #229
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deveryn View Post
    You say my idea isn't supported, but what happens when you sync down?
    Tell me what stats show when you set up your resistance weapon.

    Right and right.

    Have a nice day.
    I was referring to the current overall combat across most instanced and noninstanced content as a whole, not what option the developers give for one particular stat selection mechanic. As for your first thing, other people here already addressed that.
    (0)

  10. #230
    Player
    CodeAndGin's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Fiann'a Sidhe
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    The reason I started maining sage after getting past the massive learning curve was because I have MORE damage options. It's actually interesting to play.
    (0)

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