Quote Originally Posted by Semirhage View Post
Direct Hit materia doesn't kill tanks in dungeons. Lack of defensive cooldowns and bad healers kill tanks in dungeons. Healing abilities restore so much of a tank's maximum HP it would take far more than a few melds to make the difference between needing to use one healing ability versus two.
It's a wasted slot. It actually does kill tanks and groups in general, as I noted above. You can do more DPS when heals / shields land for higher values. It's as simple as that. The mindset where people feel lacking in DPS on their -healer- job is killing people. It's also making tanks feel self-conscious. I had another dungeon start with a DRK apologizing for playing that class and they were actually good.