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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I know this is a troll post but since I’m here I might well say that I think it’d be cool if they found a way to make it so healers have more interesting ways to contribute during downtime than just hitting the enemy, something to spend our GCDs on like buffs and debuffs that require managing mp / casting time / etc.

    Something altruistic, rather than just being purely offensive, because I feel like stacking offensive spells on healers is just a band-aid on the fact that healing requirements are far too low for how super powered our healing kits are, and the purpose of
    the role gradually diminishes as player skill increases, which seems a little backwards to me.

    Like, the job description in the job guide describes the role as ‘Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life‘. There’s no mention of how massively important the DPS spells are to the job, even if there was only one attack spell that dealt 30 potency it’d still be the most used spell for healers. There’s no mention of dealing damage, helping one’s comrades to defeat powerful enemies, utilising respectably powered offensive spells, or some kind of flavour text to make it clear how important those damage spells are in party play. And I can see why it’s caused so much frustration. Players who were drawn to the job to contribute through healing and support are put off by the job being sold as such but then playing more offensively than you’d expect. And one the other hand, there are players who were drawn to the way the job contributed offense rather than support, who are all left confused as to why the developers are ignoring such an important part of the healer toolkit

    That said I’m well aware that this would require a rework of the entirety of the game and thus isn’t ever going to be anything more than a pipe dream.

    Also I wish people wouldn’t always use the ‘HeAleR DPS nEeDs to StOp’ when they’re trolling, because it makes everyone who thinks that healers could reasonably work more ‘healer-like’ (for want of a better term) rather than hybrids also look like trolls who just want a rise out of someone. I’d love if healers has to heal more, but at the same time I have to be realistic. It’s more likely that we’ll see healers go down a more offensive route than a supportive one in the future, because then the majority of players are happy and the developers don’t need to retune any current content. The fact is that healers have to DPS just like they did before, because the game is designed so that in all content if you aren’t dps’ing as a healer then you’re literally doing nothing most of the time
    (6)
    Last edited by Connor; 08-02-2019 at 01:12 PM.