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  1. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by YojimboM View Post
    For people hanging onto Tenacity for some reason: There is no way to increase the impact Tenacity has like DPS-oriented stats can be, through the use of raid buffs or party synergy, etc. Tenacity is inherently an almost useless stat. Like Parry was in ARR and HW. Don't meld it. At best, you would be making a run slower than it needs to be and actually putting more stress on your healers since they need to deal with damage for longer.
    This is completely false and i have already pointed out why.

    Between tenacity and D-hit melds there is 1.6 percentage point difference in the damage multiplier, tank damage makes up for 9-11% of the total raid damage. This number will at best decrease the time needed to finish duty by maybe 0.16%, and because it is so random and unpredictable you could as well just deal as much damage as tenacity tank, since 1.6% damage increase on the rng driven stat is likely not going to happen all the time.

    So what you are basically saying is, killing boss 0-0.16% faster is going to make it easier on healers than 4.3-5% mitigation increase, which is absurd statement. It wont be even noticed by a parser.

    Quote Originally Posted by WaterShield View Post
    If that healer is overhealing 50% of the time... then the saved heal isn't likely to be saved... because they are already healing you wayyyy too much. What makes you think they would then heal less?

    Perhaps they should heal a bit less and the tank should cycle their damage reducing cool downs when they need to instead.

    It seems the answer is that player skill is important during relevant content that you cannot over gear. Meaning having additional tenacity for minuscule gains in damage reduction is pointless. Because if they do not play properly in the first place, no sub stat in the world will save them.
    The amount of heal may not be changed (prove needed), but the time in which a tank need a heal going to change.
    Tank with tenacity will need to be healed less often than a tank without one, it wont be nothing that you will be able to notice as a healer since its below the 10% perception point where humans are able to notice the difference, but it will be there the same way the additional 1.6% of a total RNG stat is, but it couldnt be.

    I say 4-5% additional mitigation is something worth having, than 1.6% of rng bonus damage which may or may not be working as intended.


    Quote Originally Posted by Raven2014 View Post
    -snip-
    Also played GW2, and i cannot count how many dungeons and raids i failed in there because everyone was a glass cannon dying in one second. Without dedicated healer and one tank in gw2 raiding is a nightmare.
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    Last edited by Nedkel; 08-05-2019 at 11:10 AM.