Yes. I said that.This 4% mitigation will stack up on each hit received on your tank, after certain amount of time you will save one healing spell, probably a GCD of a healer which he could use on dealing DPS or heal other.
Every 700000 to 850000 pre-mitigation damage taken will save you exactly 1 heal.
Post mitigation, this will save you one heal every 17 heals used. At 700 potency.
Thats 700 potency you dont have to bother with every 11200 potency you're healing.
Best case scenario (for tenacity), thats one less heal you have to cast every 42 seconds.
I'm actually assuming you will never be overhealing. If you ARE overhealing, tenacity becomes EVEN WORSE, as any damage taken between the time you are at full health and full health that would not have killed you is mitigation that could have instead been outgoing damage. I'm giving you the absolute BEST case for tenacity to show you how bad tenacity really is.You still assume your healer is going to overheal you no matter what.
I'm assuming a healer is going to use their healing spells for heals. I'm assuming any heal that also does damage is going to be used for damage.
I'm assuming a healer is not using cure1 or the like to heal.
You're right, if you're melding tenacity, you are probably not using the other meld slots for the best possible stat return you can meld, you would be going with more skillspeed or piety.WHY Would anyone melding Tenacity waste a useless stat like Direct Hit on thier gear. It's either you meld Direct Hit then everything else or Tenacity then everything else. Are the Elite raiders of FFXIV really these dense?
Direct hit is a % chance based on Dhit to do 25% more damage. This is independent of a crit or not.Even if you meld Direct hit on every slot you would only get 1460 Direct Hit which results in 24% chance to deal an extra 6% more damage.
One, because base stats work differently than stats added to the base.And why would you not include the base Tenacity stats on your calculations?
Two, because no matter how they work, you have that tenacity no matter how you gear or meld, so its absolutely irrelevant for comparison purposes.


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