Yeah, no.

You're not looking at how the stats on gear actually works, as has been pointed out for pages.

You're wrong, and doubling down on being wrong.

Tenacitys best use is one overmeld if the +20 will let you hit a .1% breakpoint. Otherwise it's not as valuable.

You arent getting healed differently taking barely noticable less damage. Eoslene is still going to hug you the same way she always does. You're getting the same heal after a tankbuster you always are. You're getting adlo or bene at the same time you otherwise would be, because that's when they come off CD. Your regen / faerielove ticks are still ticking the same as they ever would be.

All you're doing is less damage.

14 is not other MMO's. Bulking your tank stats up in a game where people dont/cant vary heal potency does next to nothing, and does LESS than ot did when we didnt have permanent tank mitigation.

I want tenacity to be a viable option. It just isnt, because 14 doesnt work that way.