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  1. #1
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS. But you would have to meld ONLY Direct Hit to reach that.

    if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing. That's just for Tenacity, that's not counting the other melds you have to put on the empty materia slots like Skillspeed and Crit/Det.

    This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/

    Pretty much a no brainer Tenacity > Direct Hit. Even SquareEnix knows Tank's don't need to stack Direct Hit by giving it the same base Direct Hit as a naked Botanist.
    (0)

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RareItems View Post
    If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS. But you would have to meld ONLY Direct Hit to reach that.

    if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing. That's just for Tenacity, that's not counting the other melds you have to put on the empty materia slots like Skillspeed and Crit/Det.

    This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/

    Pretty much a no brainer Tenacity > Direct Hit. Even SquareEnix knows Tank's don't need to stack Direct Hit by giving it the same base Direct Hit as a naked Botanist.
    Well, Direct Hit also effects magic damage not just Physical Damage. In terms of straight damage, other than Crit, Direct Hit is the *best* for damage. Focusing on specific melding is mostly inconsequential considering how little the damage difference between all of them are. The damage reduction is pretty terrible, mainly due to diminishing returns.
    (2)

  3. #3
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RareItems View Post
    This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/
    Your link says Not Found.

    But as I've stated, in a vacuum a 2.5% damage reduction over a 1% increase in damage sounds great.

    But in practice, a hit on the tank equals a heal from the healer. 100,000 damage becomes 97,500 damage, its the same heal needed from your healer.

    While 1% damage means 9 less hits over a 12-15 minute fight, or a 20 second clear time.

    Tenacity doesn't change the number of heals needed.

    Direct Hit from one tank makes the fight 20 seconds shorter. Both tanks is 40 seconds. That's a difference between hitting enrage or not.

    And outside savage content. The difference in damage taken is substantially lower. So instead of Tenacity decreasing a hit by 2500 damage. It does it by 1500 or even lower. While the 1% damage is still being applied. Arguably its better even for non-savage content because of that.

    For Tenacity to be worth it. It would need to actually increase the number of hits taken before a heal is needed. That's not something 10% Dmg reduction is enough. You would need Tenacity to apply 1% for every 50 Tenacity instead of 200. And that's going by your outdated 2017 math.

    But this is why focusing on damage reduction has not been a focus since 2004. This is why dmg on tanks has always been king for nearly 2 decades.
    (2)

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by RareItems View Post
    If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS. But you would have to meld ONLY Direct Hit to reach that.

    if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing. That's just for Tenacity, that's not counting the other melds you have to put on the empty materia slots like Skillspeed and Crit/Det.
    Here's what the tank DPS calculator says comparing the i450 crafted gear with the two pentamelded options...

    1) Tenacity > Direct Hit




    2) Full Direct Hit



    Full Direct Hit is 4.4% less Tenacity mitigation and ~2.7% higher DPS (7.5k vs. 7.7k average).
    (0)