Quote Originally Posted by Arthrun View Post
After doing a bunch of reading from all over. Here is how I personally see things.

Item level trumps all. Melding, food and other buffs, while can be optimized in very efficient ways. It is relatively minor in comparison. I am not saying 60-180 of a stat on a piece of gear is not insignificant at all towards gearing and fights but the gain in ilvl is more significant than individual stats. ESP for tanks.

I am going to use wow stats as currently that is the only thing I can think of currently to explain my thought process.

I am using fake numbers here.
Wow stats differ completely as there is a clear ratio gain that is far more noticeable per spec and class. in weights like 2.09 for int 1.6 for crit, 1.85 for haste. ect ect. The difference in how you build your stats can mean the difference between 4% haste and 15% haste. which in fact mean the difference between 5% and 20% dps increase. (This happened to my monk in Legion when I was pulling on average 1.6million dps then I changed my stats and ended up with 2.2million dps. since I had to make a class stat adjustments.)

Now what I have recently learned. The difference on how FFXIV does its stats is a smaller percentage over all. Not insignificant, but nothing that would break your job. From what I have read is that if you want to be the most efficient in what you do
If your planning on doing Endgame content, you have to use Direct Hit unless your doing it with a bunch of casual friends/static. Especially if you try to PUG Endgame content, they see you wearing Tenacity, expect to get mocked for having it in the first 5 minutes lol. Heck someone might leave instantly saying "Guys I'm out, we got a Tenacity tank here."

Kinda like Overwatch competitive, you pick a off meta hero and suddenly everyone complains xD.