In most content, 14 has two kinds of damage, Spike and Derp.

Spike damage comes from tankbusters, roomwide AE's and the like and can ALWAYS be prepared for.

Derp damage comes from you not moving out of things. The solution to taking less derp damage is to stop derping.


You cannot get enough mitigation on gear to replace cooldowns you already have to use, and therefore it is worthless.


The one place you may see it matter is 4 man dungeons, but you shouldnt be gearing for that.