Quote Originally Posted by Arthrun View Post
Perhaps It was the gild I was in and we distributed gear based upon the % benefit of said gear when it was simed. Often times our results were that tanks and healers had more to gain then dps did. Raiding has changed a lot since Classic, BC and Wrath. I was never server or world leaders in completion but I was competitive all the way till legion. Damage from bosses and healing outputs are far far more intense now than it was back then. HPS now a days easiliy outpaces DPS from a statistical point of view in BFA raiding.

But then again. This is the first FF Expansion where I am wanting to take harder content seriously so I am wanting to know if I am simply melding wrong or have the wrong mindset when it comes to progressing the group when I find an FC that needs a tank.
Hmm, I dunno. I checked with former guild, since oddly still great friend with them. Healers are important, yes. But my replacement as tank, and happy they stuck around, say they are doing fine. Enough that they are thinking of going Demon Hunter for a change.

I guess it depends on simming vs actual and player. We never got into the mathmetics of it until I'd say around Lady Vashj, screw her buggy venom dropping mantas too when bugged out lol. And no fight to this date beats Pre nerf M'uru in terms if HPS vs damage taken in tanks, while you'll never see another M'uru style fight. While it was great it get it down, and funny that M'uru was harder then Kil'jaden, I'd have to agree with the devs that it was a shame so few actually got to clear it or see it due to the aggressive challenge it represented.

But that is WoW. So far in FF14, while not raided just yet so only get to play one day a week, I've noticed damage mitigation seems fine to me over gearing for DPS from possible TOS breaking measurements. Though I am only 79 and 5 days playtime. The small FC I was invited too seems to favor tanks going for mitigation when they can, and DPS going for max pew pew. FFXIV seems more about avoiding the naughty boss mechanics while keeping up damage done though, from what I've seen in raiding streams doing harder content.