Quote Originally Posted by Aladire View Post
So, it comes to this. Often at the start of a new patch that adds new gear, you can quickly craft the armor and throw in tanky like things and use food buffs. The you should be able to survive stuff doing the mechanics correctly. Once the dps has enough gear to skip mechanics, then you can get the healers and tanks geared enough.

The reason is that lets say the final boss mechanic where everything kind of goes off at once is when the boss has been up for 13mins out of the 15min fight before enrage. But, you notice that at 12mins, there is an earlier overlap of some mechanics. If you can get the dps to be good enough to kill the boss right before 12mins, then you made the fight easier.

Then once you start to give gear to the tank, you can put more useful materia such as crit.
Thank you for this. This made a lot of sense to me. Mechanics overlap because of boss timing can make things so much harder. I saw that first hand. Since Tank gear is pretty standard across the board it just comes down to what Stats I should push for over others.