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  1. #1
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Hmm, not sure when you played in WoW, but tank survival wasn't a problem in harder content. Naxx 40 was a roadblock since we suddenly needed extra tanks, not gear, for Four Horsemen. Before that C'thun was bugged and no one was clearing it until fixed due to mechanics.

    Burning crusade it was about DPS galore to beat enrage timers in higher level raids like Black Temple and eventually Sunwell was about DPS until M'uru, then it was about DPS and survival, people using Drum Buffs and tanks stacking as much dodge etc to avoid the damage of adds North and South while another tank picked up voids, then it was about pure DPS to time the transition(This is all pre nerfs)

    WotLK was again about DPS. Soft and Hard enrage timers, harder content purely about damage done like Death's Demise Yogg'saron achievement and later Algalon when added. Icecrown was about the same, minus a few fights where one relied on spamming heals on an NPC while tanks went for mitigation, but DPS was needed to clear ads quickly.
    We won't discuss the boredom of the coliseum =P

    Come to think about it, every hard encounter in WoW, DPS is what made the kill happen, not the tanks survival. This is coming from a Death's Demise title holder, though we did get gear as well, it was a balancing act for distributing gear based on what was needed at the moment in time. Each raid that came out, previous raid tier was enough to begin. I mean heck... We cleared WotLK Naxx in our Sunwell Gear first week.
    (5)

  2. #2
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Komarimono View Post
    Hmm, not sure when you played in WoW, but tank survival wasn't a problem in harder content. Naxx 40 was a roadblock since we suddenly needed extra tanks, not gear, for Four Horsemen. Before that C'thun was bugged and no one was clearing it until fixed due to mechanics.

    Burning crusade it was about DPS galore to beat enrage timers in higher level raids like Black Temple and eventually Sunwell was about DPS until M'uru, then it was about DPS and survival, people using Drum Buffs and tanks stacking as much dodge etc to avoid the damage of adds North and South while another tank picked up voids, then it was about pure DPS to time the transition(This is all pre nerfs)

    WotLK was again about DPS. Soft and Hard enrage timers, harder content purely about damage done like Death's Demise Yogg'saron achievement and later Algalon when added. Icecrown was about the same, minus a few fights where one relied on spamming heals on an NPC while tanks went for mitigation, but DPS was needed to clear ads quickly.
    We won't discuss the boredom of the coliseum =P

    Come to think about it, every hard encounter in WoW, DPS is what made the kill happen, not the tanks survival. This is coming from a Death's Demise title holder, though we did get gear as well, it was a balancing act for distributing gear based on what was needed at the moment in time. Each raid that came out, previous raid tier was enough to begin. I mean heck... We cleared WotLK Naxx in our Sunwell Gear first week.
    Perhaps It was the gild I was in and we distributed gear based upon the % benefit of said gear when it was simed. Often times our results were that tanks and healers had more to gain then dps did. Raiding has changed a lot since Classic, BC and Wrath. I was never server or world leaders in completion but I was competitive all the way till legion. Damage from bosses and healing outputs are far far more intense now than it was back then. HPS now a days easiliy outpaces DPS from a statistical point of view in BFA raiding.

    But then again. This is the first FF Expansion where I am wanting to take harder content seriously so I am wanting to know if I am simply melding wrong or have the wrong mindset when it comes to progressing the group when I find an FC that needs a tank.
    (0)

  3. #3
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arthrun View Post
    Perhaps It was the gild I was in and we distributed gear based upon the % benefit of said gear when it was simed. Often times our results were that tanks and healers had more to gain then dps did. Raiding has changed a lot since Classic, BC and Wrath. I was never server or world leaders in completion but I was competitive all the way till legion. Damage from bosses and healing outputs are far far more intense now than it was back then. HPS now a days easiliy outpaces DPS from a statistical point of view in BFA raiding.

    But then again. This is the first FF Expansion where I am wanting to take harder content seriously so I am wanting to know if I am simply melding wrong or have the wrong mindset when it comes to progressing the group when I find an FC that needs a tank.
    Hmm, I dunno. I checked with former guild, since oddly still great friend with them. Healers are important, yes. But my replacement as tank, and happy they stuck around, say they are doing fine. Enough that they are thinking of going Demon Hunter for a change.

    I guess it depends on simming vs actual and player. We never got into the mathmetics of it until I'd say around Lady Vashj, screw her buggy venom dropping mantas too when bugged out lol. And no fight to this date beats Pre nerf M'uru in terms if HPS vs damage taken in tanks, while you'll never see another M'uru style fight. While it was great it get it down, and funny that M'uru was harder then Kil'jaden, I'd have to agree with the devs that it was a shame so few actually got to clear it or see it due to the aggressive challenge it represented.

    But that is WoW. So far in FF14, while not raided just yet so only get to play one day a week, I've noticed damage mitigation seems fine to me over gearing for DPS from possible TOS breaking measurements. Though I am only 79 and 5 days playtime. The small FC I was invited too seems to favor tanks going for mitigation when they can, and DPS going for max pew pew. FFXIV seems more about avoiding the naughty boss mechanics while keeping up damage done though, from what I've seen in raiding streams doing harder content.
    (0)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Komarimono View Post
    Hmm, not sure when you played in WoW, but tank survival wasn't a problem in harder content. Naxx 40 was a roadblock since we suddenly needed extra tanks, not gear, for Four Horsemen. Before that C'thun was bugged and no one was clearing it until fixed due to mechanics.

    Burning crusade it was about DPS galore to beat enrage timers in higher level raids like Black Temple and eventually Sunwell was about DPS until M'uru, then it was about DPS and survival, people using Drum Buffs and tanks stacking as much dodge etc to avoid the damage of adds North and South while another tank picked up voids, then it was about pure DPS to time the transition(This is all pre nerfs)

    WotLK was again about DPS. Soft and Hard enrage timers, harder content purely about damage done like Death's Demise Yogg'saron achievement and later Algalon when added. Icecrown was about the same, minus a few fights where one relied on spamming heals on an NPC while tanks went for mitigation, but DPS was needed to clear ads quickly.
    We won't discuss the boredom of the coliseum =P

    Come to think about it, every hard encounter in WoW, DPS is what made the kill happen, not the tanks survival. This is coming from a Death's Demise title holder, though we did get gear as well, it was a balancing act for distributing gear based on what was needed at the moment in time. Each raid that came out, previous raid tier was enough to begin. I mean heck... We cleared WotLK Naxx in our Sunwell Gear first week.
    You didn't really care about tank DPS in wow before mop beside for holding aggro. Also, go say to brutallus or the like of it that tank survival didn't matter. The fact you need DPS doesn't imply you don't need survival too.
    (0)
    Last edited by Stanelis; 08-03-2019 at 07:29 AM.