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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I hardly use Impact as a result of that. Reason being that since I am expected to get to 100/100 or at least 50/50 so I can use my melee AoE I find it better to just bounce between Veraero II/Verthunder II or double cast one and then double cast the other. I feel like I generate more mana doing that which leads to more melee aoe spam.

    I honestly would rather the 1 button scatter spam with a chance at enhanced scatters giving 11/11 mana.
    Owe please don't do that. Especially before level 78. Impact is 6 mana VS 7 and 100 to 120 potency more than VAII/VTII.

    1 mana gain every cast does not make up for that 100-120 potency loss.

    Personally, I feel impact is second because it's a beautiful animation.

    Scorche is also the end of our ST rotation. Restricted red magic > Restricted B/W magic > unrestricted Red magic > unrestricted B/W magic.

    If I had to make any alterations to the current AOE system, confined to not adding new skills, I would make Engagement AOE, to make up for it's limited use [beyond its current ST rotation manafiction race niche and platforms] and I'd have acceleration increase the mana gain of the next Impact, similar to enhanced scatter.
    (8)
    Last edited by Zyneste; 08-02-2019 at 11:05 AM.

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    Owe please don't do that. Especially before level 78. Impact is 6 mana VS 7 and 100 to 120 potency more than VAII/VTII.

    1 mana gain every cast does not make up for that 100-120 potency loss.

    Personally, I feel impact is second because it's a beautiful animation.

    Scorche is also the end of our ST rotation. Restricted red magic > Restricted B/W magic > unrestricted Red magic > unrestricted B/W magic.

    If I had to make any alterations to the current AOE system, confined to not adding new skills, I would make Engagement AOE, to make up for it's limited use [beyond its current ST rotation manafiction race niche and platforms] and I'd have acceleration increase the mana gain of the next Impact, similar to enhanced scatter.
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.

    If I was to improve things as they are with just number tweaks I would make Impact give at minimum 4/4. Preferably 6/6 or 11/11 seeing how we have a higher mana target to hit for moulinet spam then before. As it is we generate mana really slowly in aoe situations when we need more mana then the ST rotation for optimal use. Those high proc chance enhanced scatters meant a lot in our old AoE buildup.
    (0)

  3. #3
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.
    But how much faster do you even get moulinet spam if you're only getting 1 extra mana every 5 seconds, [at the cost of 100 potency minimum.]

    <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]>

    56/56 over 16 GCDS


    vs

    <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]>

    52/52 over 16 GCDs.

    It's the same mana generated with less mana overcap when interacting with Manafiction for 50/50 into 100/100 while doing 800 more potency.

    I guess I just find impact as one of the better things that did come out of this expansion, so I just don't want people to miss out. Like all things, it could be better, but eventually you have to draw a line. It's great at its job now and outpaces the filler aoe.
    (8)
    Last edited by Zyneste; 08-02-2019 at 04:17 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by TankHunter678 View Post
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.
    Why would you want to do "as much DPS as back in SB" when you're fully able to do far more by just using Impact properly? You're gaining 1 extra Mana per Dualcast cycle at the cost of 100 potency in an AoE situation where our AoEs have no damage falloff... All so you can get Moulinet 1 GCD faster? When Moulinet actually does less damage than Impact?

    If you really want to play that way, you should still be using Impact most of the time;

    Verthunder II > Veraero II (7/7) > Verthunder II > Veraero II (14/14) > Verthunder II > Veraero II (21/21) > Moulinet (3 Dualcast cycles) - Combined potency - 920 per mob
    Verhtunder II > Impact (10/3) > Veraero II > Impact (13/13) > Verthunder II > Veraero II (20/20) > Moulinet (3 Dualcast cycles) - Combined potency - 1120 per mob

    But lets just do things properly instead;

    Verhtunder II > Impact (10/3) > Veraero II > Impact (13/13) > Verhtunder II > Impact (23/16) > Veraero II > Impact (26/26) > Moulinet (4 Dualcast cycles)

    Now, doing a combined potency for that is a bit unfair, it has a whole extra Dualcast cycle in it, after all... Lets just compare in terms of GCDs though. Both previous methods had 7 GCDs worth in them for their potency. Lets take the first 7 GCDs from above and combine their potency - 120 + 220 + 120 + 220 + 120 + 220 + 120 = 1140 per mob - Do I even need to bother saying more?
    (3)

  5. #5
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nalien View Post
    When Moulinet actually does less damage than Impact?
    Just a small correction, Enhanced Moulinet does do more pps than Dual casted impact [, even though yes 8 impacts completely overshadow any possible gains from it coming a gcd early. ]

    E. Moulinet- 200/1.5 = 134 pps
    Impact- 220/2.5 = 88 pps
    (2)