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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100

    Doesn't RDM's AoE Seem Backwards?

    Shouldn't Scatter/Impact have been the faster cast and Veraero II and Verthunder II have been the higher potency long casts you use with dualcast to follow the same pattern as the single target rotation?

    It just seems awkward having the "neutral" attack as the one you use with dualcast when we've been doing the opposite for single target for so long.
    (12)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Not a big deal, but yeah, it would make more sense.
    (3)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Pretty sure they reversed the order specifically to add a contrast between the AoE rotation and single target rotation.
    (10)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'd rather have Scatter Spam back.
    (13)

  5. #5
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nalien View Post
    Pretty sure they reversed the order specifically to add a contrast between the AoE rotation and single target rotation.
    Well it certainly adds "contrast" I'll give you that.
    (1)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    I hardly use Impact as a result of that. Reason being that since I am expected to get to 100/100 or at least 50/50 so I can use my melee AoE I find it better to just bounce between Veraero II/Verthunder II or double cast one and then double cast the other. I feel like I generate more mana doing that which leads to more melee aoe spam.

    I honestly would rather the 1 button scatter spam with a chance at enhanced scatters giving 11/11 mana.
    (1)

  7. #7
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I hardly use Impact as a result of that. Reason being that since I am expected to get to 100/100 or at least 50/50 so I can use my melee AoE I find it better to just bounce between Veraero II/Verthunder II or double cast one and then double cast the other. I feel like I generate more mana doing that which leads to more melee aoe spam.

    I honestly would rather the 1 button scatter spam with a chance at enhanced scatters giving 11/11 mana.
    Owe please don't do that. Especially before level 78. Impact is 6 mana VS 7 and 100 to 120 potency more than VAII/VTII.

    1 mana gain every cast does not make up for that 100-120 potency loss.

    Personally, I feel impact is second because it's a beautiful animation.

    Scorche is also the end of our ST rotation. Restricted red magic > Restricted B/W magic > unrestricted Red magic > unrestricted B/W magic.

    If I had to make any alterations to the current AOE system, confined to not adding new skills, I would make Engagement AOE, to make up for it's limited use [beyond its current ST rotation manafiction race niche and platforms] and I'd have acceleration increase the mana gain of the next Impact, similar to enhanced scatter.
    (8)
    Last edited by Zyneste; 08-02-2019 at 11:05 AM.

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'd rather not go back to one button Aoe spam like healers

    aoe in shb is 1000x better only DRG suffers having aoe learned later
    (0)

  9. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    Shouldn't Scatter/Impact have been the faster cast and Veraero II and Verthunder II have been the higher potency long casts you use with dualcast to follow the same pattern as the single target rotation?

    It just seems awkward having the "neutral" attack as the one you use with dualcast when we've been doing the opposite for single target for so long.
    I'm okay with it, honestly. It doesn't really affect anything either way, and as Nalien said, it was specifically reversed to differentiate it from the single-target rotation.
    Plus I'd rather this than just a repetition with 1:1 substitutes, or just Scatter-spam for half a dungeon.
    (0)
    Last edited by Archwizard; 08-02-2019 at 11:53 AM.

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zyneste View Post
    Owe please don't do that. Especially before level 78. Impact is 6 mana VS 7 and 100 to 120 potency more than VAII/VTII.

    1 mana gain every cast does not make up for that 100-120 potency loss.

    Personally, I feel impact is second because it's a beautiful animation.

    Scorche is also the end of our ST rotation. Restricted red magic > Restricted B/W magic > unrestricted Red magic > unrestricted B/W magic.

    If I had to make any alterations to the current AOE system, confined to not adding new skills, I would make Engagement AOE, to make up for it's limited use [beyond its current ST rotation manafiction race niche and platforms] and I'd have acceleration increase the mana gain of the next Impact, similar to enhanced scatter.
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.

    If I was to improve things as they are with just number tweaks I would make Impact give at minimum 4/4. Preferably 6/6 or 11/11 seeing how we have a higher mana target to hit for moulinet spam then before. As it is we generate mana really slowly in aoe situations when we need more mana then the ST rotation for optimal use. Those high proc chance enhanced scatters meant a lot in our old AoE buildup.
    (0)

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