I was never a fan of QS failure rates. I get a small chance of failure, but Don't agree with the 15-20% concept. Seems silly in a game where we can macro complex skill runs for guaranteed HQ items, but we can't just make a group of items (usually materials for said HQ items) with a failure rate we wouldn't see with macros.

I understand it's a "penalty" for being able to click a button and walk away, but IMO it's too severe of one for what you are getting. I click a button and walk away from my 20 sequence HQ macros, why can't I click one button and get 100% success for 20 nuggets (which by nature of logic are easier to craft then a complex weapon)?