


From another postTo me AST always felt like FFXIV attempt of the classic Final Fantasy Gambler job, about as close as you can get in an MMO. The first key issue with 3.0/4.0 cards was one card, The Balance, outshined everything else and you had the ability to manipulate the card mechanic to try and get that card. Divination fixed that problem. The second key issue was 3 out of 6 cards where good and the other meh. For the RNG to work you need cards that benefit at least one member in the group every draw plus you need one bust card. I have outlined several times in these boards that if you make the card boost main attributes with Tenacity replacing VIT, this would make the RNG nature feel better. Simply draw and use. In fact the only other you would need is a double down to either increase or decrease potency of the card.
As for Divination, it should just be a simple slot machine mechanic with you get what you get. The current form just moved the annoying card fishing game from one form to another.
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